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TiberiumWeb.org Community Forums > Tiberian Sun > TS Modding > Modding Tutorials
  1. Pinned: Request a tutorial (55 replies)
  2. Pinned: (*) Bugs in Original TS/FS (and how to fix them) (99 replies)
  3. Pinned: Getting started with Tiberian Sun modding (0 replies)
  4. (**) The Palette (6 replies)
  5. ( ) All Palettes for XCC Mixer (3 replies)
  6. (*****) Editing GAME.exe and Language.dll - The basics (30 replies)
  7. (**) How to add downloaded units,buildings and graphics (4 replies)
  8. Create/Edit Sounds Without XCC Aud Writer (0 replies)
  9. SHP Builder quick recolours (2 replies)
  10. How to fix Lan play and play mods via Lan (* to ***) (12 replies)
  11. (****) How to give tiberium proper radar colors (7 replies)
  12. list of hex editing tutorials (0 replies)
  13. (**) Primary/SecondaryFireFLH, TurretOffset & PBarrelLength explained (1 reply)
  14. (*) Possible Tiberium Colours (8 replies)
  15. Adding RA2 sounds to TS: firestorm (4 replies)
  16. (***) how to create SHP units with 3dsmax (10 replies)
  17. Enable Third to Sixth side loading screen(**) (3 replies)
  18. Best solution of make balance 3 or more sides in TS(****) (5 replies)
  19. (****) Adding a third side (3 replies)
  20. Making Custom Billboards (***) (0 replies)
  21. (*) Hi Res Mode (10 replies)
  22. (*) before starting a mod (28 replies)
  23. Fixing the Civilian Dam (2 replies)
  24. Meteor Storm Superweapon (**) (12 replies)
  25. (**) Converting palettes of SHPs (0 replies)
  26. (**) How to rename standard TS units in non-english versions (1 reply)
  27. (*) Giving games hosted on XWIS a unique name for your mod (0 replies)
  28. (*) XCC Mixing 101 (9 replies)
  29. (****) Naval Yard/Alt war factory V 2.0 (1 reply)
  30. (***) How to make units explode on deploy (5 replies)
  31. (*) How to make a warning klaxon (5 replies)
  32. (**) Veteranship - how to promote your units during combat (8 replies)
  33. (*) Make planes fly parrallel to the ground (5 replies)
  34. (**) Making a good MLRS (2 replies)
  35. (**) HVA editing (2 replies)
  36. (***) How to make a working nuke in TS (13 replies)
  37. (***) Fun with Turrets (1 reply)
  38. Allowed foundations (6 replies)
  39. (***) How to make the AI fire an Ion-storm on demand (2 replies)
  40. (*) How to enable the Orca Transport for Paratroopers (0 replies)
  41. (****) Spy Plane (2 replies)
  42. (**) Tiberium Twinkle (Single Player Only) (0 replies)
  43. (**) How to make a good blending texture (0 replies)
  44. (**) Enable Certain Structures/Vehicles to Shoot (0 replies)
  45. (**) Rules.ini editing fo those who just don't get it (0 replies)
  46. (**) Light Towers (GASPOT) explained (0 replies)
  47. (**) Adding new voxels to Tiberian sun (0 replies)
  48. (***) Targetable Airstrike (0 replies)
  49. (**) [Shp Infantry Tutorial 2] Making a standard Fire Anim (0 replies)
  50. (**) How to use MIX files for different TS Filetypes (0 replies)
  51. (**) Complete Tiberium colors tutorial (0 replies)
  52. (*) How To Add Drop Pods To Regular TS (0 replies)
  53. (***) Correctly activating the Chameleon spy (0 replies)
  54. (**) The IMO best way to enable the Orca Transport (0 replies)
  55. (*) Tiberian Sun .MIX Guide (0 replies)
  56. (***) Adding Your Custom VQA Movies In Tiberian Sun (0 replies)
  57. (*) How to enable the Orca Transport for Paratroopers (0 replies)
  58. (***) How To Make 3 Tiberium Types/Colours On A Custom Map (0 replies)
  59. (*) Adding a Basic Tank (0 replies)
  60. (**) How to make a separate MCV for all Sides in your mod (0 replies)
  61. (***) How to make units Teleport and a balanced Chrono tank (0 replies)
  62. (***) Unit Specific Debris and other features of voxel debris (0 replies)
  63. (**) Editing TMP's (0 replies)
  64. (***) Very detailed guide to editing the AI of TS (and RA2...) (0 replies)
  65. (**) Veteranship - how to promote your units during combat (0 replies)
  66. (***) How to make the AI fire an Ion-storm on demand (0 replies)
  67. (***) Adding a Naval Yard/Alternate Warfactory (0 replies)
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