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Modding Tutorials
TiberiumWeb.org Community Forums
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Tiberian Sun
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TS Modding
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Modding Tutorials
Pinned:
Request a tutorial
(55 replies)
Pinned:
(*) Bugs in Original TS/FS (and how to fix them)
(99 replies)
Pinned:
Getting started with Tiberian Sun modding
(0 replies)
(**) The Palette
(6 replies)
( ) All Palettes for XCC Mixer
(3 replies)
(*****) Editing GAME.exe and Language.dll - The basics
(30 replies)
(**) How to add downloaded units,buildings and graphics
(4 replies)
Create/Edit Sounds Without XCC Aud Writer
(0 replies)
SHP Builder quick recolours
(2 replies)
How to fix Lan play and play mods via Lan (* to ***)
(12 replies)
(****) How to give tiberium proper radar colors
(7 replies)
list of hex editing tutorials
(0 replies)
(**) Primary/SecondaryFireFLH, TurretOffset & PBarrelLength explained
(1 reply)
(*) Possible Tiberium Colours
(8 replies)
Adding RA2 sounds to TS: firestorm
(4 replies)
(***) how to create SHP units with 3dsmax
(10 replies)
Enable Third to Sixth side loading screen(**)
(3 replies)
Best solution of make balance 3 or more sides in TS(****)
(5 replies)
(****) Adding a third side
(3 replies)
Making Custom Billboards (***)
(0 replies)
(*) Hi Res Mode
(10 replies)
(*) before starting a mod
(28 replies)
Fixing the Civilian Dam
(2 replies)
Meteor Storm Superweapon (**)
(12 replies)
(**) Converting palettes of SHPs
(0 replies)
(**) How to rename standard TS units in non-english versions
(1 reply)
(*) Giving games hosted on XWIS a unique name for your mod
(0 replies)
(*) XCC Mixing 101
(9 replies)
(****) Naval Yard/Alt war factory V 2.0
(1 reply)
(***) How to make units explode on deploy
(5 replies)
(*) How to make a warning klaxon
(5 replies)
(**) Veteranship - how to promote your units during combat
(8 replies)
(*) Make planes fly parrallel to the ground
(5 replies)
(**) Making a good MLRS
(2 replies)
(**) HVA editing
(2 replies)
(***) How to make a working nuke in TS
(13 replies)
(***) Fun with Turrets
(1 reply)
Allowed foundations
(6 replies)
(***) How to make the AI fire an Ion-storm on demand
(2 replies)
(*) How to enable the Orca Transport for Paratroopers
(0 replies)
(****) Spy Plane
(2 replies)
(**) Tiberium Twinkle (Single Player Only)
(0 replies)
(**) How to make a good blending texture
(0 replies)
(**) Enable Certain Structures/Vehicles to Shoot
(0 replies)
(**) Rules.ini editing fo those who just don't get it
(0 replies)
(**) Light Towers (GASPOT) explained
(0 replies)
(**) Adding new voxels to Tiberian sun
(0 replies)
(***) Targetable Airstrike
(0 replies)
(**) [Shp Infantry Tutorial 2] Making a standard Fire Anim
(0 replies)
(**) How to use MIX files for different TS Filetypes
(0 replies)
(**) Complete Tiberium colors tutorial
(0 replies)
(*) How To Add Drop Pods To Regular TS
(0 replies)
(***) Correctly activating the Chameleon spy
(0 replies)
(**) The IMO best way to enable the Orca Transport
(0 replies)
(*) Tiberian Sun .MIX Guide
(0 replies)
(***) Adding Your Custom VQA Movies In Tiberian Sun
(0 replies)
(*) How to enable the Orca Transport for Paratroopers
(0 replies)
(***) How To Make 3 Tiberium Types/Colours On A Custom Map
(0 replies)
(*) Adding a Basic Tank
(0 replies)
(**) How to make a separate MCV for all Sides in your mod
(0 replies)
(***) How to make units Teleport and a balanced Chrono tank
(0 replies)
(***) Unit Specific Debris and other features of voxel debris
(0 replies)
(**) Editing TMP's
(0 replies)
(***) Very detailed guide to editing the AI of TS (and RA2...)
(0 replies)
(**) Veteranship - how to promote your units during combat
(0 replies)
(***) How to make the AI fire an Ion-storm on demand
(0 replies)
(***) Adding a Naval Yard/Alternate Warfactory
(0 replies)
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