Originally posted by TShyper:

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How To Make 3 Tiberium Types/Colours On A Custom Map (Spawnable)


***** You must have the Firestorm Expansion disc or version 2.00 and above (I am running version 2.03) *****

Tools/Files Needed: XCC Mixer, XCC Mix Editor, art.ini and Rules.ini
*** XCC Mixer and XCC Mix Editor can be found at >> http://xccu.sourceforge.net/utilities/ ***
*** the INI files can be found at >> http://www.ztxproductions.com/files/inifiles.zip ***
*** FinalSun can be found here >> http://www.fansiteads.com/tiberiumsun/down...ities/fs101.zip ***
This guide will tell you how to make you own map have 3 different colours of Tiberium,

Riparius : Green Tiberium
Vinifera : NeonBlue Tiberium
Aboreus : Burgandy (Red) Tiberium

First off, open XCC mixer and go to the Tiberian Sun folder, find TIBSUN.mix then open it. Open temperat.mix and extract ‘’tibtre03.tem’’ and save to the desktop. Then go back and open snow.mix and extract ‘’tibtre02.sno’’ (the reason I have chose two different Tiberium trees is so that it will look different on Snow & Temperate maps) . Once they are extracted to the desktop, rename ‘’tibtre03.tem’’ to ''tibtre04.tem’’ and ‘’tibtre02.sno’’ to ‘’tibtre04.sno’’, then open XCC Mix Editor and make a new .mix file ‘’ecacheXX.mix’’ (were XX is a number from 02 to 99) then Insert the files‘’tibtre04.sno’’ and ‘’tibtre04.tem’’ and click compact, after that place the mix file in the Tiberian Sun folder.

Now we get to edit the rules.ini……
open your rules.ini file and find the ‘’[TerrainTypes]’’ list, then go to the bottom of the list and find ‘’44=VEINTREE’’, underneath that enter ‘’45=TIBTRE04’’, now that is that out the way.

Now scroll down until you find a big list ‘’; ******* Terrain Objects *******’’ , at the bottom of the list is where we ant to go, you will find the entry headings

[TIBTRE01]
[TIBTRE02]
[TIBTRE03]

At the bottom of [TIBTRE01] entys add the tag… TiberiumToSpawn=0
At the bottom of [TIBTRE02] entys add the tag… TiberiumToSpawn=0
At the bottom of [TIBTRE03] entys add the tag… TiberiumToSpawn=2

Now underneath the ‘’[VEINTREE]’’ entry heading add this…………..

[TIBTRE04]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes
TiberiumToSpawn=3

This will add our new Tiberium tree to the game biggrin.gif

Now for the last bit. Scroll down some more and you will find the section header
‘’ ; ******* Tiberium Varieties *******’’

Just a tiny bit down is the Tiberium type we want to work with.

We will now work with ‘’[Aboreus]’’ as this is the Tiberium our new Tiberium tree will spawn

1. Change the name tag to ‘’Name=Tiberium Cruentus’’ as Cruentus means blood red (as DvD says)
2. Change the Value= tag to Value=100 (this makes it VERY valuable to the player, more than the Blue Tiberium)
3. Change the Growth= tag to Growth=2200
4. Change the GrowthPercentage= tag to GrowthPercentage=.09
5. Change the Spread= tag to Spread=2200
6. Change the SpreadPercentage= tag to SpreadPercentage=.09
7. Change the Power= tag to Power=35 (this will make it VERY explosive, so guard it!)
8. Change the Color= tag to Color=Burgandy (DvD says this is nicer than red, so we will go with that for now)

well that is our new Tiberium done. biggrin.gif

now save you rules.ini file and make sure both the ecacheXX.mix and the rules.ini are in the Tiberian Sun folder.

Now open your art.ini and on the toolbar click edit>find and type in ‘’TIBTRE03’’, it will then take you to that entry. Underneath ‘’[TIBTRE03]’’ entry’s add…..

[TIBTRE04]
Theater=yes
Foundation=1x1

Then click save, and again make sure the art.ini is in the Tiberian Sun folder. wink.gif

That is all the editing that needs to be done

Now to put your new Tiberium onto a new map you have to have FinalSun (link at the top of the page)

Below is a screenshot of FinalSun to show you where you new Tiberium Tree is…………..
( you will find them under the Terrain Objects )
[img][/img]

And to put the actual new Tiberium on the map, look at the screenshot below (thanks to DvD for telling me)
** the menu is under Special / Overlay > All Overlay, then scroll down **

[img][/img]

And below is a in game screenshot
[img][/img]

Well that is that done, and of course you can experiment with the colours to find the one’s you like.
Below I have added some links that might help with choosing the right colour wink.gif
http://www.tiberiumsun.com/forum/viewtopic.php?t=2468
http://www.tiberiumsun.com/forum/viewtopic.php?t=3628

Any problems with this PM me or post here and me or any other members might able to help biggrin.gif

--TShyper—