Originally posted by Morpher:

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This is a relatively simple method of making an airstrike.
However there are obviously good things and bad things.The only bad thing is,is that the plane can't be shot down.I will supply you with some template shps to use (bear in mind there not perfect).

NOTE:The d/l is on PPM on the following link
http://www.ppmsite.com/forum/viewtopic.php?t=8338
It is most helpful for when you test this as all you need to do is copy the code I provide.

First of all you need to add the following to your rules.ini

I used a chemical missile to base this off.

; Chem weapon.
[ChemicalSpecial]
Name=Air Strike
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=
Type=ChemMissile
SidebarImage=MltiIcon
Action=ChemBomb
WeaponType=ChemLauncher --- nothing special there just a name change
and stopped it needing weeds.

This is the weapon that we will edit orignally from the chemical missile

; Chemical missile launcher
[ChemLauncher]
Damage=0
ROF=1 ; 0
Range=6
Projectile=Invisible
Speed=35 -------depending on the speed you could make it have a delay or make it longer for the plane to reach further away destinations.
Warhead=STRIKE
Report=none

your warhead for the airstrike

; Air Strike Warhead
[STRIKE]
Spread=3
Wall=no
Wood=no
Rocker=no
Verses=1%,1%,1%,1%,1%
Conventional=no
InfDeath=3
AnimList=BOMBPAS
ProneDamage=0%

Thats the rules done.

Now we move onto to art.ini

Simply add the following

As I said earlier I have supplied templates for this to work

[BOMBPAS] ----plane flying over dropping bombs/mines
Normalized=yes
Translucent=no
AltPalette=yes
Rate=370
Next=SEXPB

[SEXPB] --- 1st bomb going off (starts from the right on this tut)
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Damage=30
Crater=yes
Scorch=yes
Rate=900
Next=SEXPB2

[SEXPB2] --- 2nd bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900
Next=SEXPB3

[SEXPB3] --- 3rd bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900
Next=SEXPB4

[SEXPB4] --- 4th bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Scorch=yes
Damage=30
Rate=900
Next=SEXPB5

[SEXPB5] --- 5th bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Scorch=yes
Damage=30
Rate=900
Next=SEXPB6

[SEXPB6] -- 6th bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900

You can make each indivual bomb more powerful than the last,or just change all of their damages to the same.30 damage is a weak damage amount and the explosions occur in different places,you may wish to increase the damage.

Also remember the building you wish this to be triggered by or effectively come from must have NukeSilo=yes.

Enjoy this.