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  1. Pinned: List of TS Modding tools, with download links. (38 replies)
  2. Pinned: How to find anwsers! (0 replies)
  3. Limited building upgrade abilities (5 replies)
  4. Core Defender built by A.I. (1 reply)
  5. Obelisk Sounds (2 replies)
  6. Question about the spotlight towers? (1 reply)
  7. Specialist Harvesters (3 replies)
  8. Few things on Narrow River + some AI problems. (0 replies)
  9. How do I fix this? (4 replies)
  10. Aircraft+Self healin'=LOL (1 reply)
  11. explain the 100 units bug for me pls (3 replies)
  12. Messing with Text (4 replies)
  13. All-in-one Helipad + Service Depot (16 replies)
  14. A failed experiment (2 replies)
  15. Broken AI (4 replies)
  16. Cloning Bug (4 replies)
  17. Please Help (IMPORTANT) (6 replies)
  18. Color Change (1 reply)
  19. New Factions (2 replies)
  20. Armed Carryall (2 replies)
  21. Graphic Bugs (5 replies)
  22. Useless ini keys? (1 reply)
  23. When it comes to lasers... (6 replies)
  24. Tanks with ammo limits (10 replies)
  25. How to give civilian hosp and armory infinite ammo? (2 replies)
  26. Modded mouse.shp fhuxed up (3 replies)
  27. AI Tooltips (2 replies)
  28. Train reinforcements & battlefs.ini (2 replies)
  29. Internal error: Turreted Amphibious APC on water (3 replies)
  30. Different art gives an IE? (4 replies)
  31. Creating our own INIs? (3 replies)
  32. Tiberian Sun: UMP (2 replies)
  33. [solved] Long and short-range weapons (8 replies)
  34. Fighters (15 replies)
  35. ts AND firestorm? (7 replies)
  36. Sub-factions (6 replies)
  37. Modding Research (27 replies)
  38. 203 + arty (17 replies)
  39. Different War Factories (1 reply)
  40. Quick question about Voxel Section Editor III. (7 replies)
  41. Missions of my Other Mod (2 replies)
  42. Your Own TS? (4 replies)
  43. Stuff From My Mod (5 replies)
  44. Infantry Sequences (2 replies)
  45. A Particle Coder? (1 reply)
  46. GDI AI Messed Up (3 replies)
  47. Hard Coddings (i know it has been asked before) (27 replies)
  48. Solved Some Ingame Lag (6 replies)
  49. New unit not working (6 replies)
  50. IE??? (6 replies)
  51. rules.ini (31 replies)
  52. Meteor Storm Superweapon? (0 replies)
  53. SIdebar Limit Buildings and units (4 replies)
  54. Can't make buildings Sellable (4 replies)
  55. Pavement Behavior/Placement (3 replies)
  56. Adding sensorarray to Advanced Guard Tower (2 replies)
  57. Infantry that uses Melee (no explosion) HOW?? (1 reply)
  58. X,Y,Z explanation (5 replies)
  59. How do you make SHPs for the sidebar (0 replies)
  60. what is HVA for and how do i make one and how do you make color remapable (1 reply)
  61. Infantry SHPs (6 replies)
  62. Improving Pavement Dimensions (2 replies)
  63. Post your bases! (270 replies)
  64. adding music to tiberian sun (3 replies)
  65. Post the AI bases (4 replies)
  66. has anyone got the old TS:Retro??? (6 replies)
  67. Where do i put the new units and more (3 replies)
  68. Which INIs to use? (7 replies)
  69. Original Wolverine (5 replies)
  70. Tiberian sun crashing after adding unused units (25 replies)
  71. Anyway to modify the SIDEBAR LIMIT (2 replies)
  72. Help with aircraft (11 replies)
  73. Missed in Egyipt... (13 replies)
  74. How to change Sam Site (3 replies)
  75. Need help with sounds/voices (11 replies)
  76. You playing as civilians? (4 replies)
  77. How can i add V3 style artillery to TS? (22 replies)
  78. Special drop-pod infantry (7 replies)
  79. TW visceroid (4 replies)
  80. Working GDI Transport (TS) (6 replies)
  81. More factions using upgrades (12 replies)
  82. Flak AA Gun (2 replies)
  83. Making the AI build multiple Construction Yards (8 replies)
  84. Ghost files (2 replies)
  85. XCC Mixer (2 replies)
  86. Unit attributes (4 replies)
  87. Weird Tick-Tank (1 reply)
  88. .INI file codes (1 reply)
  89. TS: multimissile = C&C3: seed tiberium (6 replies)
  90. Own text (14 replies)
  91. Train Pack Request (14 replies)
  92. tutorial.ini (4 replies)
  93. Immediate Special Weapons,Units,Buildings (11 replies)
  94. Whats wrong whit this code. (5 replies)
  95. My Mod Concepts (3 replies)
  96. My soundtracks have been switched! (8 replies)
  97. What the hell is wrong with my animation (2 replies)
  98. Light tower light (0 replies)
  99. Is This A Good or Bad Idea? (3 replies)
  100. Reveal Map (4 replies)
  101. Third Side (18 replies)
  102. Super Ion Cannon (11 replies)
  103. problem with hex editing/game.exe icon change (1 reply)
  104. Nod Suicide Bombers? (2 replies)
  105. I want to be able to garrision buildings. (1 reply)
  106. The original missions (2 replies)
  107. Deploy Responce. (12 replies)
  108. Laser hardcoded? (10 replies)
  109. Quick Question... (6 replies)
  110. Some Modding Questíon (5 replies)
  111. Tiberium Generation (6 replies)
  112. endless firestorm defence? (8 replies)
  113. weird aircraft flying characteristics (2 replies)
  114. DoorStages=9 (1 reply)
  115. BattleGrounds Earth (0 replies)
  116. research for repair weapon purposes (21 replies)
  117. Unusual AI modding question? (13 replies)
  118. AI Editing (11 replies)
  119. Hover craft (3 replies)
  120. Xcc utills error (4 replies)
  121. Music Dilema Answered (7 replies)
  122. trigger problem with the last FS nod mission (7 replies)
  123. some eye candy (25 replies)
  124. I HAD AN EPIPHANY! (9 replies)
  125. BalloonHover Workaround (7 replies)
  126. original Infantry with blood (5 replies)
  127. Silly i know but (10 replies)
  128. SHP shadow (2 replies)
  129. Possibly a good idea? (7 replies)
  130. Organized TS inis. (3 replies)
  131. tiberium grow logic (12 replies)
  132. TIBSUN.MIX problems (0 replies)
  133. target lines and TS font color (17 replies)
  134. Custom Music (3 replies)
  135. Converting SHP Pallets (4 replies)
  136. RA2 VXLs > TS (4 replies)
  137. PCX's Problem (11 replies)
  138. Packaging a mod (12 replies)
  139. Q:pip art position (4 replies)
  140. Confusion about Soldier Size (3 replies)
  141. how do i make new armour types? (16 replies)
  142. HyperPatch Announcement (27 replies)
  143. Terrain questions (5 replies)
  144. Moved: where are voxel files? (-- replies)
  145. Viewable parts of a game (Dimensions) (6 replies)
  146. VXL Question (4 replies)
  147. RA2 Voxels in TS (0 replies)
  148. Sim city 3000 to tiberium sun (3 replies)
  149. Garrisoning (3 replies)
  150. Killzone Mod Idea (2 replies)
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