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> WIP Nod Storage Facility, Eye Candy only.
daTSchikinhed
post Oct 2 2007, 06:51 AM
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So here is a 4x4 Nod Storage Facility. It's not going to have buildups. It's simply a storage facility to be used for eye candy for mods in maps or for mission use.

So far, this is what I've got, and i'm pretty satisfied. Just gotta do damage frames and convert it and I'll be good. smile.gif


Comments?



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Team Black
post Oct 2 2007, 01:40 PM
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That's a good job, daTS.. I'd say it would be better as a civilian building than a Nod one.
It would be a good building for "capture that building" types of missions..


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vOi!king ship
post Oct 2 2007, 07:18 PM
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I have to say, that is one impressive building. It would go great in urban maps and missions.


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daTSchikinhed
post Oct 2 2007, 10:57 PM
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Moved to the Graphics fridge because some people couldn't comment.


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jadems
post Oct 2 2007, 11:29 PM
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Mygosh, that's cool, in the anatomy of a Nod building, shouldn't it rise to a peak?
And that fence around it creeps me out


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Vintriaz
post Oct 3 2007, 01:16 AM
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Pretty cool daTSchikinhed, I like it due to the fact it looks like a warehouse type of structure. Good coloring & smooth shape pleasing to the eyes.


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Ghost742
post Oct 3 2007, 01:23 AM
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looks like it should have been in the game, maibe if u capture it it should give u 10 credits every few seconds


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daTSchikinhed
post Oct 3 2007, 01:44 AM
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You cant do that in TS, even with map triggers.

And it yeah, that was what i was going for (Nod-ish, but still looking like a warehouse/storage yard)


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Music is my life. I love it. I live for it. Currently listening to:

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Ixith
post Oct 3 2007, 02:39 AM
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ooo i like a lot.
Hey, when this is finished if you release it. I may very well have a use for it. biggrin.gif


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daTSchikinhed
post Oct 3 2007, 03:07 AM
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lol, alright then ix. Rest assured, everyone, it WILL be released, possibly WITH a buildup biggrin.gif


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Music is my life. I love it. I live for it. Currently listening to:

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The DvD
post Oct 3 2007, 05:18 AM
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Looking great, could try making it a little more.. smudgy and dirty? Especially the door and the area around it.


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daTSchikinhed
post Oct 3 2007, 05:24 AM
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yeah, although too much dirt and it looks abandoned.



ALSO!! it WILL have alphalighting.


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

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Team Black
post Oct 3 2007, 01:12 PM
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I also think that part on the southeast should be a bib, if it isn't already..


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ORCACommander
post Oct 3 2007, 06:39 PM
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simple yet functional. I guess most of the storage area is underground


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Lin Kuei Ominae
post Oct 4 2007, 03:42 PM
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for the free southern cell; what if you give it the WeaponsFactory=yes tag only? This should enable the passable southeast cell row and make units able to move over these cells. So you don't even have to add something to the southern cell and can leave it blank. Or make it simply a 3x4 building.

This post has been edited by Lin Kuei Ominae: Oct 4 2007, 03:44 PM


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daTSchikinhed
post Oct 11 2007, 12:02 AM
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Okay so I won't be releasing this. Not to the public anyways. smile.gif
I've been re-added to the wonderful Odyssey team, so,

They get it. smile.gif
They 'hired' me to do this kind of stuff, and here's one less I gotta do. smile.gif


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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vOi!king ship
post Oct 11 2007, 07:50 AM
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Damn.


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