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> What are you good at?
Team Black
post May 23 2007, 10:34 PM
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Core Defender
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Just make a list of what you'd like to contribute to the mod.
(this should be the stuff you'd consider yourself good at wink1.gif )

Team Black: Supreme-dictator, voxels, maps (SP especially), concept art, audio, rules.ini, ideas

This isn't necessarily an application, it's just to let it be known wink.gif


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Lightstorm
post May 23 2007, 10:55 PM
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Tick Tank
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concept art, maps. (MP mostly, single but not triggers, just the map.) and maybe a little coding.


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Ixith
post May 24 2007, 12:12 AM
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Cyborg Reaper
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well my abilities are pretty much known. but hey.

they are of course, mapping (MP and some SP, i think i have came up with some pretty original ideas for my SP objectives to wink1.gif ) a little rules.ini coding but i know others are better at it than me so ill leave it up to them, and maybe once in a rare occasion ill come up with a concept or idea........but truthfully i dont think i will be contributing to this much. maybe just a map or 2 or to help with the campaign some when/if you guys get to that.

so if ya ever really want a map from me in this then just contact me.....im sure id work something out. tongue.gif


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Bittah Commander
post May 24 2007, 01:13 AM
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I can do anything TS modding related aside from voxeling, but I'm mostly good at coding. That said, I can't make any graphics totally from scratch, I've never really taken time to design a good looking map (the mapping I did was usually creating a simple -multiplayer friendly- symetric map and spending most of the time to make a mod for it) and aside from changing a few small things to get FS singleplayer maps to work with regular TS, I've never done anything with singleplayer maps.


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jadems
post May 24 2007, 06:16 AM
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Tick Tank
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Me - MP maps, shp'ing, voxeling and basic coding, like art and rules entries!


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Corsair
post May 24 2007, 06:53 AM
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I wouldn't mind helping out the mod, but my only skills in modding are voxels, concept art, and some basic .ini coding... but I seem to have a problem with time management :(

This post has been edited by Corsair: May 24 2007, 06:56 AM


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Roani52
post May 24 2007, 06:54 AM
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Artillery
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Ok... What can I do:

Basic Game.exe hacking (no very advanced stuff like ETS... No)
Basic, average and heavy rules.ini stuff. Basic Art.ini
Voxeling (I'm not the best, but they are ok)
MP Maps... Uhhmm Yea!
SHP buildings by 3D modelling
Music; Altough I guess TB is better
Concepts, sometimes I make pretty good ones. Sometimes...
Graphical Designs, like Menu's and other graphical stuff. But first getting photoshop on my new PC (oh, man 30 days before I can get em)
And some other basic .ini coding...

But first see if I join in... Maybe I do, maybe I don't. School is my first priority wink1.gif tongue.gif


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Lin Kuei Ominae
post May 25 2007, 11:45 PM
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Of course SHP buildings and units.
Big voxels. (small ones look ugly using 3d-models and 3ds2vxl)
rules.ini and art.ini coding

This post has been edited by Lin Kuei Ominae: May 25 2007, 11:46 PM


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vOi!king ship
post May 26 2007, 07:30 PM
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Selling free pr0n and pirating games.

Oh, you mean mod-wise? I can give ideas, mostly names, unit functions and some hand-drawn concepts.


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Blacksilence
post May 26 2007, 07:34 PM
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I love to do audio, shp explosions, fire anims,Rules.ini,Ai,ini,Art,ini.


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Warlord
post May 29 2007, 01:49 PM
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If i ever get any good at mapping i may join to map, but for now practice wacko.gif


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Tore
post May 29 2007, 08:48 PM
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Mapping thats all.


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wondle_donkey
post Jun 2 2007, 07:42 PM
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Attack Buggy
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I could make concepts out of clay, but theres already like 50 people applying to be concept artists....


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ChielScape
post Jun 2 2007, 08:47 PM
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i often draw stuff in class, and can make voxels.


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Roadwarrior
post Jun 22 2007, 05:33 PM
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Attack Buggy
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i can do textures for voxels some voxeling basic rule-art.ini and somother stuff and photoshop

This post has been edited by Roadwarrior: Jun 25 2007, 05:44 PM


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