Several new researches have been conducted at
PPM recently, concerning Tiberian Sun.
First of all, it turns out that TS is more extensible than anyone previously thought! It turns out, you can make your own locomotors for TS with high-level programming languages that support DLL files, such as Delphi, C, and C++. CNCVK discovered this and posted a fair bit of information on it, and even posted a working locomotor (It makes the unit go around in circles) which you can download
over at PPM.
The main part of the code ofr new locomotors looks something like this:
CODE
if (m_bMoving)
{
// rotate an object
m_crd.X = m_pos.X + m_radius * sin(m_angle);
m_crd.Y = m_pos.Y + m_radius * cos(m_angle);
m_crd.Z = m_pos.Z;
TechnoClass::InterMoveLocker(m_pObject, 0);
TechnoClass::SetPos(m_pObject, &m_crd);
TechnoClass::InterMoveLocker(m_pObject, 1);
// increase an angle
m_angle += 0.01;
if (m_angle > 6.2831)
{
m_angle = 0;
}
}
return m_bMoving;
Here's what it looks like:

There has also recently been some research on vehicular jumpjets.
Normally, when a vehicle is made a jumpjet, it becomes invincible and it cannot reveal shroud.
With
this new research, conducted by Team Black, it was uncovered that in fact, two things do harm vehicular jumpjets. The firestorm defence and, more importantly, railguns!
Simply by giving the railgun AA=yes in its code allows it to fire at and harm vehicular jumpjets.
The ramifications of this discovery are huge for TS modders. This allows for helicopters with rotors (Or other animations), transports, and everything else vehicles are able to handle that aircraft are not. Even dogfights are made possible (albeit somewhat buggy) by giving the vehicular jumpjets a railgun.