still needs some work to get implemented
1.-you see the border of the animation
all visible effects must stop before they reach the edge of the image
2.-transparent effects need to be done by the TS engine
your animation would cause a black outline and dark ending frames for each blurbubble, because you fade into black, what is in TS transparent.
So ingame it would look like fading into black and not transparent.
post_67_1180208465.gif ( 62.61K )
Number of downloads: 3if green=transparent you can see, it makes a dark outline and ending
so a simple trick is changing the black background to green/purple and if the anim still looks good, it is useful for TS
3.-TS has an isometric view
change the view angle so that it looks more 3D and not like a top down view. (like tilting the draw plane if its possible)
This post has been edited by Lin Kuei Ominae: May 26 2007, 10:11 PM