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Novus Ordo Released! |
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Nov 4 2006, 01:00 AM
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Karma Police

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From: Algae Colony On Mars (UK)
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I'm proud to announce the first public release of Novus Ordo! This total conversion has been in development for over two years and is more than playable (in fact, I'd argue that the balance is better than regular TS itself). The graphical side is, unfortunately, lacking, but the fun dynamics of the game more than make up for it. There are some graphical errors and missing cameos, but with all the units in place, it barely matters. I will be fixing any pressing issues as time goes on (time-permitting) and I assure you that work on the mod won't stop now, if you want to report bugs then please post them at the main forum for the mod (see below). Finally, for any more information on the mod, poke around the Novus Ordo forum here: http://www.savagewar.co.uk/forums/viewforum.php?f=64Thank you. I hope you enjoy the mod! Go here for the download. Also, if you're interested I've also made a wallpaper for the mod with The Order's logo, which may be found here. And of course, obligatory pictures of stuff in the mod: 
This post has been edited by Clazzy: Jun 16 2011, 06:30 PM
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QUOTE And you run and you run to catch up with the sun but it's sinking, racing around to come up behind you again... - Pink Floyd
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Nov 4 2006, 01:31 AM
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Attack Cycle

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i must admit that i was looking forward to play that mod nice job clazzy
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 QUOTE(Ixith) dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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Nov 4 2006, 02:08 AM
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Karma Police

Group: Global Moderators
Posts: 375
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From: Algae Colony On Mars (UK)
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Favorite game: Tiberian Dawn

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I thought I fixed the first bug, perhaps I didn't upload the correct version of the map. As for the second problem, this has been floating round since the map was first put in the mod. It's a bit of hit-and-miss at times and the harvester doesn't go unless you've scouted the tiberium, at least for me. I may just have to remove the map if it keeps acting up. Thank you, though.
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QUOTE And you run and you run to catch up with the sun but it's sinking, racing around to come up behind you again... - Pink Floyd
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Nov 4 2006, 03:04 AM
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Banned God

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Awesome! Its times like these I wish I could use XP! (By the way, everyone, feel free to donate to the 'Get DeathRay2K an Upgrade!' fund so that I can afford a video card and use XP again!  )
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Nov 4 2006, 12:07 PM
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Webmaster

Group: Root Admin
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Favorite game: Tiberian Sun

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Moved to Tiberian Sun news....
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Please contact me on msn if you need me for anything, thanks.
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Nov 4 2006, 08:23 PM
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Wolverine

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Favorite game: Tiberium Wars

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Looks bloody awesome, but... I fear if Christian gets past his ban here (again), he'll add stuff from this mod into the dreaded Casero 2... *shudders*
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  QUOTE("DCoder at PPM") There is no sanity left in this thread. Time is an illusion. The only reason we accept it is to keep everything organized. The only real time is party time.
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Nov 5 2006, 02:32 AM
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Karma Police

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From: Algae Colony On Mars (UK)
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QUOTE 1. The lightest plane (can't remeber the name) is overlapped by the helipad. That would be silliness on my part. The helipad graphic was never final as R-moremen disappeared before he finished it, really it should have been removed. QUOTE 2. 2 or more planes can land of the helipad at the same time Are you sure? I've never seen this bug happen before. Nobody else reported it earlier on, either. If this is happening, it is probably an issue with TS itself and not NO since the helipad code hasn't really been dabbled with. QUOTE Also, i think its too many differet tanks. There are a lot, but I don't think there are too many. The amount of units is comparable to the amount in vanilla Firestorm. QUOTE And the Orders nuke is waaay more powerful than both of the Iron Fists SW's together. It has a long charge time and is admittedly overpowered (it was either slightly overpowered or vastly underpowered, I chose the former). However, do remember that the missile silo is rather weak and The Order get it far after the Iron Fist radar and Tech Centre, where the IF weapons come from. The IF superweapons together are very effective too, though. The artillery can soften up a large area of the base while the airstrike can down power for a ground/air attack, finish off a major building (CY/WF/ref) damaged in the attack, or even to weaken a structure before doing an aerial bombardment. The nuke has limited tactical options, although can be paired well with the cruise missile.
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QUOTE And you run and you run to catch up with the sun but it's sinking, racing around to come up behind you again... - Pink Floyd
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Nov 5 2006, 02:45 AM
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Forum Administrator

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QUOTE (Clazzy @ Nov 5 2006, 03:32 AM)  QUOTE (Sleepwalker @ Nov 4 2006, 10:22 PM)  The lightest plane (can't remeber the name) is overlapped by the helipad.
That would be silliness on my part. The helipad graphic was never final as R-moremen disappeared before he finished it, really it should have been removed. You should be able to fix that by making the image of the helipad the bib and giving the helipad itself an invisible image (not by Image=none, but by actually making a blank SHP).
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Nov 6 2006, 03:22 PM
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Stealth Tank

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whooohoo!! you finaly let it free!, i love this mod... must... play... again!!!
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Nov 6 2006, 05:32 PM
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Grenadier

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Favorite game: Tiberian Sun

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Wow i just get my internet back and I'm greeted by this, only one prob  IT don't work for me! what do I need to do? just unzip it into the SUN folder? I have firestorm if that affects it somehow. (shouldent it seems like you need firestorm)
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Nov 6 2006, 06:12 PM
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Karma Police

Group: Global Moderators
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From: Algae Colony On Mars (UK)
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Favorite game: Tiberian Dawn

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Yes, just unzip it there. Both TS and FS should work just fine, although some maps are FS-only.
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QUOTE And you run and you run to catch up with the sun but it's sinking, racing around to come up behind you again... - Pink Floyd
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Nov 19 2006, 12:29 PM
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Minigunner

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dude serious glitch and bug! everytime i start a camphain it hangs then after that i deploy the tick tank or the artillery and it hangs! help me! :( and can u also list down the files that should go in my directory?
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the forgotten will rise...................you will just have to see for yourself wait until all nod, cabal, GDI and the scrin are dead.......then after they are all fried we the forgotten wil rise to take over the world
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Nov 19 2006, 01:02 PM
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Karma Police

Group: Global Moderators
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From: Algae Colony On Mars (UK)
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Favorite game: Tiberian Dawn

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The campaign hasn't been done yet, don't bother trying to play it. For the list of files that came with the mod, would the original zip file you downloaded not be the logical place to look?
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QUOTE And you run and you run to catch up with the sun but it's sinking, racing around to come up behind you again... - Pink Floyd
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Nov 19 2006, 01:27 PM
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Minigunner

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and also when i tried to play the skirmish it stopped at the loading and when i deployed the tick and arty it hanged
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the forgotten will rise...................you will just have to see for yourself wait until all nod, cabal, GDI and the scrin are dead.......then after they are all fried we the forgotten wil rise to take over the world
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Nov 19 2006, 01:39 PM
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Karma Police

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From: Algae Colony On Mars (UK)
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Favorite game: Tiberian Dawn

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Well you shouldn't have either units anyway so you somehow managed to extract the 19 files incorrectly.
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QUOTE And you run and you run to catch up with the sun but it's sinking, racing around to come up behind you again... - Pink Floyd
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Nov 20 2006, 12:38 PM
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Minigunner

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From: some hidden mutant outpost in the philipines
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Favorite game: Tiberian Sun

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what i meant was when i deplyed that new type of artillery thats what i meant but i sumhow have a ticktank
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the forgotten will rise...................you will just have to see for yourself wait until all nod, cabal, GDI and the scrin are dead.......then after they are all fried we the forgotten wil rise to take over the world
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Nov 20 2006, 04:53 PM
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Karma Police

Group: Global Moderators
Posts: 375
Joined: 2-October 06
From: Algae Colony On Mars (UK)
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Favorite game: Tiberian Dawn

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No artillery units deploy, so you must have installed the mod incorrectly.
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QUOTE And you run and you run to catch up with the sun but it's sinking, racing around to come up behind you again... - Pink Floyd
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Nov 20 2006, 06:40 PM
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Forum Administrator

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From: The Netherlands
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*Wonders weather Clazzy noticed his last post* QUOTE (Bittah Commander @ Nov 5 2006, 03:45 AM)  QUOTE (Clazzy) That would be silliness on my part. The helipad graphic was never final as R-moremen disappeared before he finished it, really it should have been removed. You should be able to fix that by making the image of the helipad the bib and giving the helipad itself an invisible image (not by Image=none, but by actually making a blank SHP).
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Nov 20 2006, 07:29 PM
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Karma Police

Group: Global Moderators
Posts: 375
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From: Algae Colony On Mars (UK)
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Favorite game: Tiberian Dawn

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I did notice, thank you for pointing out the fix but regardless it isn't supposed to be included.
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QUOTE And you run and you run to catch up with the sun but it's sinking, racing around to come up behind you again... - Pink Floyd
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Nov 27 2006, 09:14 PM
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Technician

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Amazing mod works extremely well g j
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I will ...... never be a memory Teh wii is out w00t :)
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Apr 29 2007, 10:15 AM
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Ghost Stalker

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@Jadems: When was the last post date ?, Don't bump topics when it lays faaaaaar down on the list. if you bump it, have a good reason.
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Perfection can never be achieved; it's merely approachable.
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