IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> (*) How to make a warning klaxon
Aztek985
post Oct 18 2006, 02:32 AM
Post #1


Webmaster
Group Icon

Group: Root Admin
Posts: 1,523
Joined: 27-May 06
From: America's Hat
Member No.: 1
Alliance: Nod
Favorite game: Tiberian Sun



Originally posted by FKA Marauder:

--------------------------------------------------------------------------------------------------------------

Give your base realistic ambiance! When an enemy comes near the base, a warning klaxon will sound until all targets are eliminated.

First, Copy & Paste this weapons tag:

CODE
[Klaxon];Give this to the ConYard... Every base has one!
Damage=1;Needed to be able to fire... Think of it as 'annoyance damage'
ROF=86;Tinker with this if you want a faster or slower klaxon
Range=20;Could also be tinkered with
Projectile=Invisible;When was the last time you SAW sound?
Speed=100;Travels at the speed of sound
AA=yes;It can detect incoming aircraft
Warhead=Siren;A custom warhead
Report=klax1;A nice warning sound


Good! Now we have to add a warhead...

CODE
[Siren]
Verses=1%,1%,1%,1%,1%
ProneDamage=1%
InfDeath=0;Probably wont kill the enemy, but just in case...


Don't forget the put it in the Warhead list!

Now put this line into the Construction Yard code, or maybe even a light tower if your feeling adventurous...

CODE
Primary=Klaxon


And that's it! Now you have a sound that either signals
a) An intruder; or
cool.gif The start of a rave

Enjoy!

-FKA Marauder


--------------------
Go to the top of the page
 
: | +Quote Post
Tartan Bunny
post Apr 2 2007, 04:59 AM
Post #2


Attack Buggy
Group Icon

Group: Members
Posts: 208
Joined: 5-February 07
From: from tartan bunny land
Member No.: 783
Alliance: Nod
Favorite game: Tiberian Sun



you can just make a trigger on maps to play a sound effect on demand.


--------------------
Go to the top of the page
 
: | +Quote Post
epicelite
post May 24 2007, 05:59 AM
Post #3


Grenadier
Group Icon

Group: Members
Posts: 34
Joined: 21-October 06
Member No.: 52



It dose not need to do any damage you can set damage to 0 and it will still work.
Go to the top of the page
 
: | +Quote Post
Roani52
post May 24 2007, 07:36 AM
Post #4


Artillery
Group Icon

Group: Members
Posts: 987
Joined: 22-October 06
From: Netherlands
Member No.: 90
Alliance: GDI
Favorite game: Tiberian Sun



Can be... But it's better to have damage, can just make the diferance between Die, or not... Nah, don't think so...
@Tartan Bunny: That's right... Single Player, yes. But how on skirmish?!


--------------------

/\ TY Bittah! /\

If you've X-Fire... Just add me If you join 'WhatPulse', also join 'Alpha Squad'!!! (My Profile: 'Here')


"Computers crash, people die and relationships fall apart. The only thing you can do is taking a deep breath and reboot"
Go to the top of the page
 
: | +Quote Post
Crimsonum
post May 24 2007, 08:36 AM
Post #5


Tick Tank
Group Icon

Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun



I find it more tactical when you put the warning klaxon sound to the "weapon" of the spotlight tower. It makes the tower into a good tactical add in darker maps (as it was originally intended to).
Go to the top of the page
 
: | +Quote Post
KajiTetsushi
post May 24 2007, 03:50 PM
Post #6


Flamethrower Infantry
Group Icon

Group: Members
Posts: 141
Joined: 22-October 06
Member No.: 92



I think I've heard of this method when I scanned through a mod once... And that was years back at Tiberium Sun.
One faulty, though: If you use this on multiple light towers, you're gonna have some noisy ruckus going on.

EDIT: Bwah! Taking part in reviving an old topic! Stupid me. Didn't check the post date. Sorry.

This post has been edited by ChrisIchikawa: May 24 2007, 04:00 PM


--------------------
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 7th July 2025 - 05:11 AM


XGhozt.com