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Hell-fire droid |
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Dec 27 2006, 12:11 PM
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Light Tank

Group: Members
Posts: 486
Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun

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What should the voxel be?? Cant make up what it is? i know that it supose to be a hellfire droid from starwars II. You could detail it more, And make the firing pods more visebile make them red or scrin look.
This post has been edited by Black hawk: Dec 27 2006, 03:04 PM
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Dec 27 2006, 12:19 PM
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Flame Tank

Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE It's the hellfire droid from starwars II Read before you post.
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 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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Dec 27 2006, 09:55 PM
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Attack Buggy

Group: Members
Posts: 215
Joined: 20-December 06
From: someplace Lost In the Mountains, singing with fish.
Member No.: 470
Alliance: Forgotten
Favorite game: Tiberian Dawn

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QUOTE E.V.A. 17 This is fairly well done, good detail, colors are a bit weird, not bad though. Kinda reminds me of a rocking chair. Also, ive seen your other voxel, very well done, above average im might say. I did it in the RA2 soviet colour sceme to use as a low quality unit in my cabal army. Low quality material= lower price tag.QUOTE Black hawk What should the voxel be?? Cant make up what it is? i know that it supose to be a hellfire droid from starwars II. You could detail it more, And make the firing pods more visebile make them red or scrin look. Hmm... I know it's a bit diffrent than the actual star wars version I hadnt seen a piture of one until I had posted this version If you like I can revamp it slightly & do it in a differant colour scheeme. such as gdi or nod.QUOTE harv Posted why isn't the wheel a circle... It's an angled circle. QUOTE Tobiasboon46 You could try ?-wing vxls,or the rocket launcher big wheel,or the MF,or...whatever. Well I wasn't planing on it, but I might take a crack at it later on. which wing though? A, B, E, X, Y,..?
This post has been edited by Vintriaz: Dec 27 2006, 10:02 PM
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Dec 28 2006, 11:14 AM
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Cyborg

Group: Members
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From: Below sea level.
Member No.: 34
Favorite game: Tiberian Dawn

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QUOTE (Tobiasboon46 @ Dec 27 2006, 11:07 PM)  Don't wanna push you or something but ALL! and the snow speeder Yay I want the snow speeder! ^_^ I must say it is a nice voxel.
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Sep 10 2007, 06:23 AM
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Attack Buggy

Group: Members
Posts: 215
Joined: 20-December 06
From: someplace Lost In the Mountains, singing with fish.
Member No.: 470
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Favorite game: Tiberian Dawn

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Version four & ingame screenies. LOL, It's so delicate. I'll work up the art.InI & rules InI tomorow.
HFDv4.zip ( 19.59K )
Number of downloads: 415   Art InI CODE [HFDG] Cameo=HOVRICON Voxel=yes TurretOffset=-64 Remapable=yes PrimaryFireFLH=64,32,128
[HFDN] Cameo=HOVRICON Voxel=yes TurretOffset=-64 Remapable=yes PrimaryFireFLH=64,32,128
[HFDL] Cameo=HOVRICON Voxel=yes TurretOffset=-64 Remapable=yes PrimaryFireFLH=64,32,128 Rules InI CODE [HFDG] Name=MLRS Category=AFV TargetLaser=yes FireAngle=32 Prerequisite=GAWEAP Primary=SMRM Secondary=AssaultCannon TooBigToFitUnderBridge=false Strength=180 Armor=wood TechLevel=5 CrateGoodie=yes Sight=7 Speed=8 Owner=GDI Cost=900 Turret=no Points=30 ROT=5 Crusher=no Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ZFudgeColumn=12 ZFudgeTunnel=15
[HFDN] Name=MLRS Category=AFV TargetLaser=no FireAngle=32 Prerequisite=NAWEAP Primary=SMRM Secondary=FireballLauncher TooBigToFitUnderBridge=false Strength=180 Armor=wood TechLevel=5 CrateGoodie=yes Sight=7 Speed=9 Owner=NOD Cost=900 Turret=no Points=30 ROT=5 Crusher=no Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ZFudgeColumn=12 ZFudgeTunnel=15
[HFDL] Name=Lancil MLRS Category=AFV TargetLaser=yes FireAngle=32 ;Prerequisite= Primary=SMRM TooBigToFitUnderBridge=false Strength=190 Armor=wood TechLevel=-1 CrateGoodie=yes Sight=7 Speed=7 ;Owner= Cost=900 Turret=no Points=30 ROT=5 Crusher=no Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ZFudgeColumn=12 ZFudgeTunnel=15 Weapon Rules InI CODE ;Streak medium range missile [SMRM] Damage=25 ROF=70 Range=10.75 Projectile=AAHeatSeeker2 Speed=40 Warhead=HE Burst=4 Report=MISL1 Ok that should be everything needed. Nap time.
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Sep 12 2007, 04:55 AM
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Attack Buggy

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QUOTE Perhaps I should enlarge the voxel, then i would be able to enhance the detail. agreed.
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