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> A Design Request, Mutant Buildings
Lin Kuei Ominae
post Oct 16 2007, 07:31 PM
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Hi

I want to make sometime in the near future some Mutant Buildings, since i think they come too short in TS.
So this request goes to all Artists here if they can draw me some Mutant Buildings.

Since TS has already some Mutant Infantry Units i would prefer Barracks first. But some other buildings are welcome too.
1. Mutant Barracks
2. War Factory, Radar, and some others. (btw i already have 2 Power Plants smile.gif but if you have a cool one they could become three)

Due to the poor availability to add new sides, i would like them as the result of deployable units, so if you can also draw the deployer unit, it would be great (for barracks and warfactory only of course).
Oh and they should have some cool animations. I recently found out that even Barracks can have a dooranim like a warfactory so this should be really receive some attention, since no barrack ever had a dooranim.

This post has been edited by Lin Kuei Ominae: Oct 18 2007, 11:04 PM


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Corsair
post Oct 17 2007, 01:18 AM
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I'll try to get around to doing one, you might have to wait a little bit for mine though... kind of swamped with college crap at the moment :sleep:


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Lin Kuei Ominae
post Oct 17 2007, 02:55 PM
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no problem, i've time. I posted this request, because i have no idea how the style of mutant buildings could be. So it would be also ok for me if you just describe how they could look.


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Warlord
post Oct 17 2007, 05:05 PM
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Oh goody! I always had an image of some mutant buildings i'll draw some when i have the time biggrin.gif


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Team Black
post Oct 17 2007, 05:08 PM
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I might be able to get something together for you.. but I have 2 UBER UBER assignments due on monday, and a painting due tuesday.
Not to mention work..

Maybe by next Wednsday I'll have a little free time.

I'd picture them with a lot of TD technology (In two missions Nod vs. Mutants, they have mammoth tanks).
Making the most out of whatever they could salvage, and having a slight hint of scrin/alien technology from what Tratos read from the tacitus.


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Lin Kuei Ominae
post Oct 17 2007, 05:32 PM
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QUOTE (Team Black @ Oct 17 2007, 05:08 PM) *
I'd picture them with a lot of TD technology (In two missions Nod vs. Mutants, they have mammoth tanks).
Making the most out of whatever they could salvage, and having a slight hint of scrin/alien technology from what Tratos read from the tacitus.

that's exactly how i see them too. Influences of all factions (GDI/Nod/even Scrin) and a bit of their own style, like overgrown buildings with tiberium flowers etc (a bit Starcraft Zerg like; e.g. like the infested Terran HQ). They could even have units made out of scrap debris left on the battlefield (like a TickTank with a Titan gun on top).
My problem is to make a decent mixture of all influences.

This post has been edited by Lin Kuei Ominae: Oct 17 2007, 05:37 PM


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Tartan Bunny
post Oct 18 2007, 12:00 AM
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I thought of this idea a while ago, and i think it could siut Mutants perfectly.
Like the dam, have like a mutant hovel built into a cliff, with maybe a sensor array or radar thing ont op.
The bad thing is it won't be buildable for the player (unless you use the place aywhere flag).


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Lin Kuei Ominae
post Oct 18 2007, 01:00 PM
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Cliff buildings are a cool idea. cool.gif I really think i'll make one sooner or later. Even if it's only for mappers to give the maps more depth/ambience.

Maybe i can trick around and give a building a 1x3 Foundation but draw it beyond the foundation to make it fit with the cliff standing behind it. Then you can even build it, but it would look odd if you place it anywhere else than direct in front of a cliff.

how about a "Cheyenne Mountain Complex Entrance" biggrin.gif

This post has been edited by Lin Kuei Ominae: Oct 18 2007, 02:25 PM


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Nintyuk
post Oct 18 2007, 06:22 PM
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How about earthen buildings coverd in tiberium, like mutated mounds with entrances which have metal doors that are more modern but aren't noticeble unless you look carefully, so there concealed in what looks like a mound of tiberium and its fauna.
ill do some pics if i find the time to.


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Lin Kuei Ominae
post Oct 18 2007, 06:35 PM
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Hobbits?!

The snow frames have to be really good for this, so it fits in both theaters. It also can't have much activeanims. But as bunker buildings not bad. It shouldn't look too lowtech, since they are actually one of the biggest/strongest factions.

This post has been edited by Lin Kuei Ominae: Oct 18 2007, 06:46 PM


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Nintyuk
post Oct 18 2007, 06:55 PM
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No, not realy like that at all, just an idea. You could all ways just use those insta-buildings from the game as a basis for your forgotten buildings seeming there just mutated civilians forced in to combat. When i say insta-buildings i mean those hexagonal buildings that seem to be able to link together.

This post has been edited by Nintyuk: Oct 18 2007, 06:56 PM


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Lightstorm
post Oct 18 2007, 07:06 PM
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i'll try if i get a chance.


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jadems
post Oct 18 2007, 09:34 PM
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Maybe for temperate frames they're structures could be above ground and for snow frames they'd be like underground with only a bit on the surface - think about it for comfort it'd be much better underground.


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Lin Kuei Ominae
post Oct 18 2007, 10:56 PM
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@Nintyuk
Connectable Buildings are a good idea too. But it would cause quite a lot of work, since a single building wouldn't be enough. And i didn't planned to make a whole new side. So this would be an idea that i would prefer to leave aside.
But if a sketch implements such connectors (like an airlock) for buildings and it looks good (doesn't stands out too much), why not. Additional buildings with connectors can still be done afterwards.

QUOTE (Lightstorm @ Oct 18 2007, 07:06 PM) *
i'll try if i get a chance.
sure. go for it. thumbup.gif

@jadems
One of the main reasons why i don't want to make underground buildings, is because i have to do every building twice. One fitting for temperate and one for snow. (i would also have to make a new texture for normal ground and snow so they blend in)
So i would prefer ideas that fit in both theaters.

And thanks to all for these really great ideas. thumbup.gif

This post has been edited by Lin Kuei Ominae: Oct 18 2007, 11:00 PM


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Corsair
post Oct 19 2007, 11:56 PM
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Well, I started on a barracks but the more I worked on this the more I thought it would make a better "War Factory." The idea is that its a bunker and that the building you see is just the entrance with a simple attempt at camouflage, the cloth could be made into camouflage or just simply kept as a net (whichever you prefer LKO)

There shouldn't be any work to the underground structure, it will be the same size as the normal War Factory (although the direction I drew it as, if possible) and it will give the illusion that tanks are being brought up from the elevator in the back and roll out from under the netting (if possible as well)

No work done at all to the underground part of it, I wouldn't do that to you LKO tongue.gif

This post has been edited by Corsair: Oct 20 2007, 12:00 AM
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Team Black
post Oct 20 2007, 12:29 AM
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That's a very nice design, Corsair smile.gif

Having unmanned mammoths in there might not be good though..
I could imagine a player in frustration saying "Look, I've got 2 mammoth tanks in my garage, why can't I use em !?"

Maybe, dissassembled tanks would be better...

I also like the camo netting effect.. I think you could implement that in the game, making the building shp (or an anim since they overlap everything IIRC) extend over the bib a little, just enough to hide a small tank or something. Might be a pretty cool effect to use


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Lin Kuei Ominae
post Oct 20 2007, 12:51 AM
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Cool design, thanks.

As a warfactory i would recommend turning it 90°, so that the net is in the southwest and new units come out of it, there where now the 2 mammoths are placed. Because the exit point of warfactorys can't be changed afaik.
Since it's also possible to have the net transparent (with holes), so you can actually see the unit under it, it would give this a nice effect.
However the radar dish is a bit too much. I would remove this from the building.

And i really like the idea of the camouflage net. Maybe there could be a building only for this purpose too, so units can hide under this. Maybe with a 1x1 foundation covering a 3x3 field.

This post has been edited by Lin Kuei Ominae: Oct 20 2007, 01:07 AM


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Nod/Scrin WotW Tripod_________________GDI Exciter
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Corsair
post Oct 20 2007, 12:58 AM
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QUOTE (Team Black @ Oct 19 2007, 08:29 PM) *
Maybe, dissassembled tanks would be better...



QUOTE (Lin Kuei Ominae @ Oct 19 2007, 08:51 PM) *
As a warfactory i would recommend turning it 90°


All right, I'll see what I can do wink1.gif


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Lin Kuei Ominae
post Oct 20 2007, 01:05 AM
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oh, you don't have to redo it only because it has to be turned 90°. This i can imagine how it would look turned. wink1.gif

This post has been edited by Lin Kuei Ominae: Oct 20 2007, 01:05 AM


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
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Corsair
post Oct 20 2007, 01:17 AM
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QUOTE (Lin Kuei Ominae @ Oct 19 2007, 08:51 PM) *
However the radar dish is a bit too much.


Well, I just figured it could have been some type of communication bunker outfitted by mutants to be a vehicle hangar of sorts. It could double as a radar when built, just some thoughts. If you really want it gone I'll get rid of it


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Lin Kuei Ominae
post Oct 20 2007, 11:05 AM
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How about making it as an upgrade? Does upgrades can have the radar ability?
\EDIT Tested, does not work. damn
Since it doesn't work as an upgrade i would say it should be removed or much smaller (half the size could fit).

This post has been edited by Lin Kuei Ominae: Oct 20 2007, 11:15 AM


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Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

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Warlord
post Oct 21 2007, 01:37 PM
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I've got an idea. smile.gif

How about you make some mutant buildings only buildable on tiberium. If thats possible of course.


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Crash
post Oct 21 2007, 01:49 PM
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QUOTE (Warlord)
How about you make some mutant buildings only buildable on tiberium. If thats possible of course.

Why do you want them to built on tiberium? Because they're mutants? roll.gif


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Warlord
post Oct 21 2007, 02:19 PM
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QUOTE (CrashKing @ Oct 21 2007, 02:49 PM) *
Why do you want them to built on tiberium? Because they're mutants?


Well yes, but not all of the buildings.. Just some like the Refinery and War Factory. I know it was possible to get different buildings to build on different land on RA1 because of the naval yards for the Allies and Soviets, but what about TS? huh.gif

Anyway it was just an idea. roll.gif

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Lin Kuei Ominae
post Oct 21 2007, 02:54 PM
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I don't think that it is possible. But for some kind of tiberium/resource extractor it would be cool, indeed.

And in RA1 buildings were only placeable on normal ground and water, like it's now possible in TS too. So afaik you can't make a specific building placeable on tiberium. You can only change [Tiberium] Buildable=no to yes, but then all land buildings can be placed on tiberium.

This post has been edited by Lin Kuei Ominae: Oct 21 2007, 02:58 PM


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Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Nintyuk
post Oct 21 2007, 06:26 PM
Post #26


Wolverine
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And tiberium would be able to grow under all other buildings


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Corsair
post Oct 21 2007, 08:35 PM
Post #27


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Well, they've never needed tiberium to live


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vOi!king ship
post Oct 22 2007, 09:26 AM
Post #28


Wolverine
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Favorite game: Tiberian Dawn



I call this - The Tosho!

Basicly, the HQ for all the Forgotten. Some old GDI dome, left into the harsh lands blah-blah-blah. Also, don't mind the Nod logos. They were there...with another function...

This post has been edited by z: Oct 22 2007, 09:32 AM
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Lin Kuei Ominae
post Oct 22 2007, 11:24 AM
Post #29


Stealth Tank
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Thanks for your concept!
The colors look a bit pale. But i really like what i can see. Especially the honeycomb pattern looks good (could be green ingame). Also the more technological style in combination with the plants on the left side (they are tib-plants aren't they?) fits quite well the forgotten. Maybe this in a 4x4 foundation as their hq and a smaller similar 3x3 version as the conyard. hmm.gif

This post has been edited by Lin Kuei Ominae: Oct 22 2007, 11:30 AM


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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vOi!king ship
post Oct 22 2007, 11:51 AM
Post #30


Wolverine
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From: Sofia, Bulgaria
Member No.: 36
Alliance: Nod
Favorite game: Tiberian Dawn



So, you're going to use it? When you make the 3d model, could you also render it RA2 sized please? For a private project of mine.

And yes, those are plants, but you can also say they are tiberium plants or something.

And sorry for the low quality - I had to take the shot with my GSM. :(


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