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Mammoth MK.3 Heavy Assualt Tank, Sometimes simple is better |
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Sep 10 2007, 03:05 AM
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Attack Buggy

Group: Members
Posts: 215
Joined: 20-December 06
From: someplace Lost In the Mountains, singing with fish.
Member No.: 470
Alliance: Forgotten
Favorite game: Tiberian Dawn

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QUOTE Mammoth mk2? Bah, lumbering hunk of fancy smancy junk. Lancil's weapons industry Has finnaly announced it's release of Their latest prototype Demolisher tank, the Mammoth Mark three. A re-design of the Behemoth 2 Heavy tank. [font="Courier New"] This is the beta that I originally offered to Robofish earlier this year, But he never told me if was he using it or not so now it's up for grabs for everyone now. The art & rules ini is in the readmefile. I'm also releasing my projectiles pack 1 with this as well. So let me know what you think people. ****************************************************************    ************************************
Mammoth_mk3.zip ( 16.28K )
Number of downloads: 550************************************
Projectiles_pack1.zip ( 18.99K )
Number of downloads: 561************************************ Enjoy or despise, your choice.
This post has been edited by Vintriaz: Sep 21 2007, 08:10 AM
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Sep 12 2007, 03:41 PM
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Attack Buggy

Group: Members
Posts: 215
Joined: 20-December 06
From: someplace Lost In the Mountains, singing with fish.
Member No.: 470
Alliance: Forgotten
Favorite game: Tiberian Dawn

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QUOTE (Tartan Bunny @ Sep 11 2007, 05:06 PM)  The tank looks too overloaded, maybe you should get rid of the missiles pods ont he side? Or maybe reduce them a bit. The the barrels look to long, maybe shorten them by 2-3 pixels/voxels. Nice texturing on the body. well I'll see what I can do. The original mamoth had missile pods on te sides as well ,but those were six salvo these should 20 + 4.QUOTE (ChielScape @ Sep 12 2007, 03:22 AM)  awww. put the caution stripes back. the guy doesnt know what hes talking about. Agreed, but I have a feeling that I may end with 3 finnal versions.QUOTE (Lightstorm @ Sep 12 2007, 04:40 AM)  yeah bring the stripes back. also the gun barrels look a little too close together, it looks crowded and top heavy. I would widen the base a bit and increase the space between the gun barrels. I'll third this motion, Thnks for the widening idea. I think that should tahke care of the boxy look as well QUOTE (Team Black @ Sep 12 2007, 06:14 AM)  (moved to Finished voxels) so, any votes for spotlight? this is a very nice voxel, Vintriaz  Yay! But I did feel that it wasn't ready for finnished yet, but again, Yay! Thanks TB!
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Sep 14 2007, 06:25 AM
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Attack Buggy

Group: Members
Posts: 215
Joined: 20-December 06
From: someplace Lost In the Mountains, singing with fish.
Member No.: 470
Alliance: Forgotten
Favorite game: Tiberian Dawn

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QUOTE (Corsair @ Sep 13 2007, 08:41 PM)  There's already been several Vultures/Maddogs that have been made. I can't recall who made the voxelized Vulture (I'm thinking El_Serpiente or CDMT?) and LKO recently made an SHP of it in the Christmas Mech Pack. So I guess if you really disliked them you could make your own. Don't get me wrong it's my favorite mech  Off Topic: Likewise, I haven't found their version around here though. Maybe I'm just blind. Also Mine was built around KLU's mad cat. so essentially all the credit would go to him. at lease to the chassis anyways. I may have completely made the torso myself, but I'm thinking that he would still get part credit for that as well, yes?
On Topic: Anyways, the new revamp is coming along nicely, it's far from being complete, but here is a preview. Thanks again for the various ideas everyone, I'm still training to figure out how to incorporate some of them though. Ah well, all in due time i suppose.  
This post has been edited by Vintriaz: Sep 14 2007, 06:34 AM
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Sep 14 2007, 09:53 AM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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i think you've misunderstood how the rocket packs should be diagonal. If you look direct from front you should see them this way // ° ° \\ where //and\\ are the rocket packs and °° the barrels. But now they look good too. Perhaps a bit unstable how they are now, connected only with a very small corner to the main turretbody. (you should move them 2 or more voxel downwards) Maybe in the end 4 different versions?
This post has been edited by Lin Kuei Ominae: Sep 14 2007, 10:00 AM
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