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So whats been happening with TSC?, Concepts, Drop-pods, coding, pie. Maybe. |
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Feb 18 2007, 09:02 PM
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Flame Tank

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Well, DvD stole my thunder here, by announcing he is now working on TSTW minutes before I decided to post this, but ah well. Wish him luck people (but in his own thread not here!). Anyway, to TSC. We have been quiet scince the initial thread, but things are still moving onwards, slowly but surley. Most of the major changes are to balancing, coding and the exe/dll duo, so nothing too visual im afraid - the stuff that is visual is mainly either secret or incomplete. Still, Ive decided that, as its the end of the half-term break (for me anyway), we need somthing to show before everyone is depressed by work. I will be revealing the story line behind the mod sooner or later, as the C&C3 demo is out soon. If it doesent live up to the C&C name, then TSC will probably take its place as the "true" (in my opinion) ending to the tiberium series. If its awesome, well..it'll be an "in between" of TS and TW. So, to the images! Some of the biggest ones are links, as they are big. Most are concepts at the moment, I plan to upload some extra images when I get acess to them again/Nimron sends me his newest concepts, possibly of our favourite and slightly deadly crystaline substance. Improved Drop-Pods!. I was never happy with the origionals, as the pods came down open - no way could infantry survive entering the atmosphere in open pods! They have been resized slightly too, so they fit in better with the new scaled-down infantry. One of Nimron's early concepts, a hovering speeder. Unknown if it will make it ingame,may be an easter egg at worst Two images of the same things, from different angles. Will eventually be made into a civilian building, obviously with a few more details. This is a concept ramp, maybe joining the city areas together, if it works it may prove a very nice addition to the terain. The city cliffs, in concept form And finally, a good moan about TS's palletes. As you can see, the current one turns tiberium cliff destruction into smush. Yes, TSC will probably use custom palletes :biggrin: . Oh yeah, and also the not-seen-before cliff. And thats all I have time for right now - Im going to keep you hanging in suspense regarding the new tiberium mutaitions ive been dreaming up... EDIT: New forum update auto-resizes large images, so all of them now show...
This post has been edited by Creagor: Feb 19 2007, 09:16 PM
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 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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Feb 18 2007, 09:13 PM
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Artillery

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this is ts callisto right? :confused: well the last time i checked that the terrain was different :shock:
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Feb 19 2007, 10:10 AM
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Hum-vee

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All looking pretty good  Nice Work. Where is this of which you speak?
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Feb 19 2007, 02:10 PM
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Flame Tank

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QUOTE this is ts callisto right? well the last time i checked that the terrain was different Yes, its TS: Callisto. The terrain you saw in the initial thread is still in existance, just not on the map I used for screenshot-taking. QUOTE the pods were never really open. They were just really stabalizing fins that stored gear ammo and suplies The fins open once the pod is on the ground. It did occur to me that with the pods having a smaller design, they would (in reality) come in faster due to reduced drag. I did work on a design with drag fins, but it looked stupid and out of place. QUOTE Where is this of which you speak? ? Are you talking to me or somone else. If me, then I have no idea what you mean sorry :confused1:
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 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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Feb 19 2007, 07:14 PM
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Hum-vee

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QUOTE btw, shouldn't the fins be open? Yeah the fins (or air pads) open later, As Creagor stated above, thats the image in high atmosphere. All City Cliff concepts shown here are used by a program called Google Sketchup!More concepts coming soon guys!
This post has been edited by Nimron: May 16 2007, 05:20 PM
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Feb 19 2007, 07:30 PM
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Hum-vee

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QUOTE (Creagor @ Feb 19 2007, 02:10 PM)  Are you talking to me or somone else. If me, then I have no idea what you mean sorry :confused1: Oops, I missed out the most important word >< I meant to ask where the pie was
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Feb 19 2007, 09:10 PM
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Flame Tank

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QUOTE (Mr. Pokey @ Feb 19 2007, 07:30 PM)  Oops, I missed out the most important word >< I meant to ask where the pie was   If you insist...
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 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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Feb 21 2007, 11:14 AM
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Stealth Tank

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yay, your a SketchUp geek like me!  btw with the palletes, Red and Green has problems, i suggest you inport a pallet and edit that way, i forgot how to in Photoshop but Paint Shop Pro works ok, just chop and change.
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Mar 3 2007, 09:22 PM
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Technician

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QUOTE (Mr. Pokey @ Feb 19 2007, 06:10 PM)  Pie! Even if it is surrounded by green. It still good. Yeah is that just like the blueberry flavored antrax from generals (on my screen the toxen tractors shoot blue antrax).
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you are in a hunted house and unable to walk. all you have is a 12 gauge shotgun and a 4 gauge shot gun. you have 10 rounds for both. The zombies are geting closer what do you do?
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Mar 7 2007, 10:50 AM
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Stealth Tank

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hey, btw... a cool feature you could add to the release is... oh wait, i cant say it here, lets just say C&C3 has something very cool that you can "mod" to work with Tiberian Sun :biggrin:
This post has been edited by TSHyper: Mar 7 2007, 10:51 AM
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Mar 7 2007, 02:21 PM
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Flame Tank

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I am intruiged.... We need to chat more often, but keep missing each other. Get on MSN more dude! :wink1:
Also, this goes for everyone: If you have suggestions, questions or ideas, I have nothing against you posting them up - your input into the mod is as important as mine - this mod is being made for the public as well as myself remember :biggrin:
This post has been edited by Creagor: Mar 7 2007, 02:24 PM
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 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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Apr 17 2007, 09:43 AM
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Flame Tank

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Tartan, please do not use this thread for asking about getting hired by the odyssey team, use PM's or the Odyssey forum on PPM. AFIK, Odyssey works on a "you don't find them, they find you" system, so unless you can produce truly awesome results, don't get your hopes up. And for the record, Callisto is not dead. As cdmt said, other things eat up my time :(. Currently I am in the process of studying for my GCSE's, as well as taking an NVQ level 2 in performing engineering operations. As you can imagine, this takes time away from modding. Once the exams are over I will have about 6 weeks of free time, in which I intend to get down to some serious modding  . During that time I also want to try and get a few staff members on the TSC team (It's only me now, Derox seems to have left the community, and I cannot contact him in any way). Like Odyssey, this mod cannot be given a release estimate, due to much the same reasons - lots to do with not many people with time to do it. Again, keep watching, and you will hopefully see somthing more after the exams.
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 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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