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> GDI Mission: The Training Grounds, So far only an idea...
Ixith
post Apr 24 2010, 09:13 PM
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Cyborg Reaper
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Favorite game: Tiberian Sun



GDI Mission: The Training Grounds

Description/Overview: Commander, Nod has taken siege to an area used for the training of our forces. We believe it is a preemptive strike to our development and an attempt to steal recruits who may be unsure of their decision to join into our global effort against the Brotherhood. We need a quick counter to this threat. As of right now only the main recruit station in the area is left in contact with us. We need you to make a beach landing, force your way to that station and once that area is secure to go out and secure the other bases and then eliminate any Nod presence left in the area.

Pics: just final sun stuff for now...

the entrance area to the training grounds for the new recruits who have just joined GDI
Attached File  new1.png ( 444.46K ) Number of downloads: 0


the ocean area, a dam, and the beach where you will be landing
Attached File  new2.png ( 305.55K ) Number of downloads: 0


what will become the city area for urban training
Attached File  new3.png ( 348.09K ) Number of downloads: 0


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Ixith
post Apr 25 2010, 04:40 AM
Post #2


Cyborg Reaper
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Group: Members
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Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



well my first thoughts for a layout was to have a few smallish sized areas strewn throughout a somewhat mountainous area but having that area include a little of everything. So dirt roads, paved roads, a city area, some small village areas, a lake, a forest like area and what not.

The Main little station to get into the area, in my head, was going to have a small place for dropships to land and also be the base area with a radar, then it was going to include a normal barracks and a Civilian armory, which would get renamed to something a bit more fitting, along with a couple or a few power plants and of course component towers of kinds.
The other stations were just going to be small specific areas in different terrain places and perhaps to also include 'firing ranges' more of a place that there aren't any civilians in this map area as it's really just a place for the soldiers to get experience in all aspects of land combat. land as in i wasn't really planning on making an air field area anywhere.

I was thinking Nod would take their main control in a spot in which was suppose to simulate a GDI siege of a Nod base thus it would be like 'this is not a drill' to the GDI trainees. And then that you can't, or at least wouldn't be able too, destroy the Nod area until you have secured all the small training facility areas so that it's safe to bring in more to fight with. Then once you secure those areas you gain the ability to train infantry and units to wipe the Nod area out.

I suppose my main influence to this was the very opening bit to the GDI campaigns after General Solomon says "Get me McNiel" and you see him out climbing and then looking in a mountainous area and in a lower elevation off in the distance you see a bit of what looks like a GDI station. (about the 1:40 spot of the GDI Intro) but you can't really tell how that place is set up since it's a background look at it and you're not seeing everything that could be in that training facility.

But i'll check out pictures of Fort Bliss and what not and see what I could do with the Bases/Stations.


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