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> City in Conflict (2-8), Not a World, but a city
Rampastring
post Apr 19 2010, 04:33 PM
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The mapping spirit hit me again and I decided to do another map for DTA although I originally thought of retiring from mapping two years ago.

Remake of my spotlighted TS map "City in Conflict" for DTA.

Since I'm so lazy I'll just quote the original TS map's description instead of writing a new one:
QUOTE
Most of the players start from a large island covering the smaller islands, but they need to attack other players from the smaller islands. All the islands are connected to other islands with bridges.

Like in my previous maps, there are small amounts of tiberium next to the players, but the most of the tiberium is between the players.

No triggers included, although the original map had plenty.. triggers aren't that important in multiplayer maps in my opinion (although I had fun creating some of the civilian self-defense triggers in the original map).

Naval units are enabled for Enchanced Mode (without the "no build options in classic mode" bug which exists in Connexion and Delirious Island).
I'm not sure if I should have placed more tunnels under the bridges, but I think the current ones are enough.

Mini-Megamap:
Attached File  DTACICminimega.PNG ( 719.95K ) Number of downloads: 2


Attached File  CityinConflictDTA.zip ( 302.03K ) Number of downloads: 4


By the way, while testing this map I noticed that Hovers can go over some shore cliffs and I also noticed one more serious bug with hovers (although I haven't tested if it's because of this map).

This post has been edited by ^Rampastein: Apr 21 2010, 01:27 PM


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Bittah Commander
post Apr 21 2010, 08:57 AM
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Yes, for as far as I can tell it's been fixed (it had to do with the index of certain tiles in the ini file) and the fact hover units can cross certain water cliffs (mainly the vertical ones) has also already been noticed and fixed for DTA 1.11 smile.gif

Also, considering the quality of this map, I'll likely also include it with DTA 1.11 wink1.gif


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Rampastring
post Apr 21 2010, 01:27 PM
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Yay, thanks cool.gif

How about the AI? While editing the ai_dta.ini I noticed many easily fixable mistakes, for example some of the AI's actions require Tech Level to be 8, 9 or 10 and because of that the AI will never build those teams.


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