good point. I'll add dust and dirt on the hull in the next version.
so far i've only improved a bit the 3d-model with some more details and mainly focused on a much better lighting, which took the most time. (You can see in this the result of reading 6 lighting tutorials.

)
If i finally have a quite realistic render i'll also render a SHP version just to have a look how it would be in ingame size. With this advanced lighting it should look much better than the original units. Maybe i'll then use this lighting and the new textures for all my future SHP's.
This post has been edited by Lin Kuei Ominae: Jan 24 2009, 01:36 AM