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> new map needs a doctor, not anymore
deadthank
post Sep 10 2008, 07:30 PM
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From: ireland, home of some broadband
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Favorite game: Tiberian Dawn



I have almost made a map, but the triggers i use for the helis to come in dont work.
What do i do?

This post has been edited by deadthank: Jan 30 2009, 08:30 PM


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Tore
post Sep 11 2008, 08:59 PM
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You forgott the .bin file.. roll.gif

and I think jadems meant that you should take a screenshot of the minimap; go to view then click on overview (in the XCC editor). Then press the Print Screen button on your keyboard go to paint and paste, now you will see that you have taken a screenshot of your entire screen. You will have to cut out the minimap (using one of the tools in Paint) and copy it in to another paint window, now save the image as a png (DO NOT SAVE IT AS A .BMP!) now you are ready to upload your image..

I hope that made sence...


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deadthank
post Sep 11 2008, 09:28 PM
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yup, that made sense, but it wont let me in xcc editor and also, are you supposed to be able to use the smudge? i cant! sad.gif i have the ccwmap editor too, but it just freezes everytime i use the
map.Attached File  oilfeilds.zip ( 6.79K ) Number of downloads: 286
i am going offline in around 19-25 mins. dial-up is very dear for me + school! sad.gif sad.gif sad.gif ps, i am now learning how to voxel edit and hopefully, soon shp edit and also, i should be online again around 6:00 pm in Greenwich Mean Time.

This post has been edited by deadthank: Sep 11 2008, 09:34 PM


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Lin Kuei Ominae
post Sep 15 2008, 09:18 AM
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the next time this is all you have to show
CODE
[TEAMTYPES]
ALLIES DEFENSE=MULTI5,1,0,0,1,0,7,20,0,0,2,FTNK:3,LTNK:3,1,DEFEND BASE:20,1,0
HELI=BADGUY,1,0,1,0,0,7,1,0,0,1,TRAN:2,1,MOVE:27,0,1
INFANTRY=BADGUY,0,0,0,0,0,7,20,0,0,3,E5:3,RMBO:1,E1:5,1,ATTACK BASE:20,1,0
MCV=GOODGUY,0,0,0,0,0,7,1,0,0,1,MCV:1,1,MOVE:17,0,0
TANKS=BADGUY,0,0,0,0,0,7,20,0,0,5,APC:1,E6:4,RMBO:1,STNK:2,BIKE:2,1,ATTACK BASE:22,1,0

[TRIGGERS]
COMMANDO DEATH=DESTROYED,LOSE,0,GOODGUY,NONE,1
FLARE LIT=TIME,DZ AT 'Z',1,GOODGUY,NONE,1
INFANTRY STRIKE=TIME,REINFORCE.,20,BADGUY,INFANTRY,2
REINF THE BASE!=TIME,PRODUCTION,5,MULTI5,ALLIES DEFENSE,2
TANK STRIKE=TIME,REINFORCE.,10,BADGUY,TANKS,2
TIME=TIME,REINFORCE.,1,MULTI6,HELI,1
WIN=ALL DESTR.,WIN,0,MULTI6,NONE,1

[WAYPOINTS]
0=3313
1=2307
2=369
17=3630
20=1462
22=1718
25=348
26=3781
27=2307

so please edit your first post and remove the useless long [INFANTRY] [STRUCTURES] [TERRAIN] and [OVERLAY] lists.

to your problem
1. afaik does the game reads only strings which are only 8 characters long and without space (at least i make sure they don't have them, so i can be sure the game really reads them; e.g. "REINF THE BASE!" should be changed to "baserein")
2. your HELI teamtype should look like this
heli=BadGuy,0,0,0,0,0,7,0,0,0,1,TRAN:2,1,MOVE:27,1,1
see scb12ea.ini chn2 that has this too
3. how should a badguy heli come, if you set the timer for Multi6? huh.gif
HELI=BADGUY,1,0,1,0,0,7,1,0,0,1,TRAN:2,1,MOVE:27,0,1
TIME=TIME,REINFORCE.,1,MULTI6,HELI,1
also change the 1 at the end to 0 or you have in 20 seconds the screen full of helis due to the set loop

the fixed entry
time=Time,Reinforce.,1,BadGuy,heli,0

4. unlock your capslock if you write names and use copies from original entries (TD could be case sensitive when reading "Reinforce.", but i'm not sure about this; though i always make sure this can't be a problem)

This post has been edited by Lin Kuei Ominae: Sep 15 2008, 09:20 AM


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