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> Fixing the Civilian Dam
The DvD
post May 9 2008, 05:31 PM
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The below tutorial was written by Deezire and was originally posted here.

Something that has literally bugged me for years so I thought I'd finally sort it out. You know the score with this one - the dam anims dont display and they look funky if you uncomment the lines in ART.INI due to bad pallette problems (as the comments themselves warn you).

It's a 2-part fix, so first open ART.INI and replace the existing entries with these ones;-

CODE
[CTDAM]
Foundation=2x5
NewTheater=yes
ActiveAnim=CTDAM_A
ActiveAnimDamaged=CTDAM_AD
ActiveAnimZAdjust=-120
ActiveAnimTwo=CTDAM_B
ActiveAnimTwoDamaged=CTDAM_BD
ActiveAnimTwoZAdjust=-60
TerrainPalette=yes
ExtraDamageStage=false
DemandLoad=true


CODE
[CTDAM_A]
Normalized=yes
LoopStart=0
LoopEnd=9
LoopCount=-1
Rate=350
TerrainPalette=yes
NewTheater=yes
DemandLoad=true


CODE
[CTDAM_AD]
Image=CTDAM_A
Normalized=yes
LoopStart=10
LoopEnd=19
LoopCount=-1
Rate=220
TerrainPalette=yes
NewTheater=yes
DemandLoad=true


CODE
[CTDAM_B]
Normalized=yes
LoopStart=0
LoopEnd=7
LoopCount=-1
Rate=350
Surface=yes
TerrainPalette=yes
NewTheater=yes
DemandLoad=true


CODE
[CTDAM_BD]
Image=CTDAM_B
Normalized=yes
LoopStart=8
LoopEnd=15
LoopCount=-1
Rate=350
Surface=yes
TerrainPalette=yes
NewTheater=yes
DemandLoad=true


Second, replace the CTDAM_A.SHP and CTDAM_B.SHP with the ones attached here. Done!

WARNING - the end result is not that spectacular and was not worth half the effort I made but hey at least it spices the dam up a bit which has been sadly lacking for the last decade or so LOL.

You can make it look a little better by NOT replacing CTDAM_A.SHP thus leaving it to be drawn in the wrong palette which actually looks a little better IMHO but I included it anyways for the purists so its done properly.


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Please contact me on msn if you need me for anything, thanks.
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