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Ixith
post Apr 5 2008, 05:45 PM
Post #1


Cyborg Reaper
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Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



GDI Mission: Bridge Brigade (will possibly come up with a better name)

Description/Overview:
Commander, intel suggests that Nod is attempting to send reinforcements through this area to the battle in Xaveum. If those reinforcements are to reach their destination before that battle is over then Nod will surely win the battle. Luckily we have a small airforce base on an island to the west of the region they are attempting to pass through. We will also supply you with a small task force to eliminate any SAMs that Nod might have installed in the area.

Pics: (radar edited out for map safety. Also disregard the Jumpjets as they will not be buildable most likely. I haven't decided yet)

Attached File  TSCOGDIBBCity.png ( 482.77K ) Number of downloads: 1


Attached File  TSCOGDIBBWaterand3bridges.png ( 413.65K ) Number of downloads: 1


Attached File  TSCOGDIBBGDIBase.png ( 390.79K ) Number of downloads: 1


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Lin Kuei Ominae
post Apr 5 2008, 07:08 PM
Post #2


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



that looks good (it has a nice detail), but like always i've something to complain about tongue.gif

-on the first pic not all civil cars stand correct in a parking lot (e.g. the pickups). Ok in reality some morons do park diagonal too. biggrin.gif

-on the second pic a waterfall down the cliff on the right side of the big bridge would make it look more realistic.
-Even if the small low bridges look really good, the many bridgehuts needed for them could look too much. In addition it would look a bit unbelievable if Nod forces are stopped by one of these small bridges if they are destroyed, due to the feeling of a quite flat water.
-imo the waterfall should have a more blue than yellow lighting.

-on the third, your should remove some powerplants and turbines, except you plan to add something more to the base.

imo you shouldn't make the JJ buildable since they take away the need to use the orcas. Because with these you can simply take out SAMs as well as ground units. imo you should force the player to use both ground and air units to take out the nod forces.

This post has been edited by Lin Kuei Ominae: Apr 5 2008, 07:15 PM


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