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> Mapping, Things you should know before you start mapping for DTA
Bittah Commander
post Nov 1 2007, 09:36 AM
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Here are a few things you should know before you start mapping:

  • The map editor is located in FinalSun_DTA.zip; extract it into an empty folder to use it.
  • Make sure you always place the impassable clear ground under the foundation of any terrain objects that are bigger than 1x1, otherwise infantry will be able to walk right through them and vehicles will always attack them instead of moving around them.
  • Make sure you never place tiberium on impassable tiles, because this will cause harvesters to move onto those tiles and get stuck.
  • Whenever you've finished a map for DTA, you can upload it in this forum and/or in my site's mapping forum.
  • All maps with a high enough quality (both visually and gameplay-wise) will be included with the first next version of DTA when it's released.

All maps that are included with the current version of DTA can by viewed on the media page of DTA's website.


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Shakar
post Dec 8 2007, 03:38 AM
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I was thinking... Maybe Bittah should make DTA even better for it's map editor and for ingame effects. Like, putting the Inv. Light posts from TS into the DTA files. It might make for a good view, but that's my opinion. I know they don't appear at all in any shape or form or word in TD, but I think it may be a good addition for better looks in the DTA maps and game. Then again, I'm not sure if I posted this thought of mine in the right spot.

Edit: Also, I think you should add another terrain building to teh shore list.


Like, this piece turned 180 degrees around. I ask this because I can't find a piece of shore that goes from the south down to right east.

This post has been edited by Shakar: Dec 8 2007, 07:41 AM


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