- The map editor is located in FinalSun_DTA.zip; extract it into an empty folder to use it.
- Make sure you always place the impassable clear ground under the foundation of any terrain objects that are bigger than 1x1, otherwise infantry will be able to walk right through them and vehicles will always attack them instead of moving around them.
- Make sure you never place tiberium on impassable tiles, because this will cause harvesters to move onto those tiles and get stuck.
- Whenever you've finished a map for DTA, you can upload it in this forum and/or in my site's mapping forum.
- All maps with a high enough quality (both visually and gameplay-wise) will be included with the first next version of DTA when it's released.
All maps that are included with the current version of DTA can by viewed on the media page of DTA's website.