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> A Design Request, Mutant Buildings
Lin Kuei Ominae
post Oct 16 2007, 07:31 PM
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Hi

I want to make sometime in the near future some Mutant Buildings, since i think they come too short in TS.
So this request goes to all Artists here if they can draw me some Mutant Buildings.

Since TS has already some Mutant Infantry Units i would prefer Barracks first. But some other buildings are welcome too.
1. Mutant Barracks
2. War Factory, Radar, and some others. (btw i already have 2 Power Plants smile.gif but if you have a cool one they could become three)

Due to the poor availability to add new sides, i would like them as the result of deployable units, so if you can also draw the deployer unit, it would be great (for barracks and warfactory only of course).
Oh and they should have some cool animations. I recently found out that even Barracks can have a dooranim like a warfactory so this should be really receive some attention, since no barrack ever had a dooranim.

This post has been edited by Lin Kuei Ominae: Oct 18 2007, 11:04 PM


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Team Black
post Oct 20 2007, 12:29 AM
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That's a very nice design, Corsair smile.gif

Having unmanned mammoths in there might not be good though..
I could imagine a player in frustration saying "Look, I've got 2 mammoth tanks in my garage, why can't I use em !?"

Maybe, dissassembled tanks would be better...

I also like the camo netting effect.. I think you could implement that in the game, making the building shp (or an anim since they overlap everything IIRC) extend over the bib a little, just enough to hide a small tank or something. Might be a pretty cool effect to use


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Lin Kuei Ominae
post Oct 20 2007, 12:51 AM
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Cool design, thanks.

As a warfactory i would recommend turning it 90°, so that the net is in the southwest and new units come out of it, there where now the 2 mammoths are placed. Because the exit point of warfactorys can't be changed afaik.
Since it's also possible to have the net transparent (with holes), so you can actually see the unit under it, it would give this a nice effect.
However the radar dish is a bit too much. I would remove this from the building.

And i really like the idea of the camouflage net. Maybe there could be a building only for this purpose too, so units can hide under this. Maybe with a 1x1 foundation covering a 3x3 field.

This post has been edited by Lin Kuei Ominae: Oct 20 2007, 01:07 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Posts in this topic
- Lin Kuei Ominae   A Design Request   Oct 16 2007, 07:31 PM
- - Corsair   I'll try to get around to doing one, you might...   Oct 17 2007, 01:18 AM
|- - Lin Kuei Ominae   no problem, i've time. I posted this request, ...   Oct 17 2007, 02:55 PM
- - Warlord   Oh goody! I always had an image of some mutant...   Oct 17 2007, 05:05 PM
- - Team Black   I might be able to get something together for you....   Oct 17 2007, 05:08 PM
|- - Lin Kuei Ominae   QUOTE (Team Black @ Oct 17 2007, 05:08 PM...   Oct 17 2007, 05:32 PM
- - Tartan Bunny   I thought of this idea a while ago, and i think it...   Oct 18 2007, 12:00 AM
|- - Lin Kuei Ominae   Cliff buildings are a cool idea. I really think ...   Oct 18 2007, 01:00 PM
- - Nintyuk   How about earthen buildings coverd in tiberium, li...   Oct 18 2007, 06:22 PM
|- - Lin Kuei Ominae   Hobbits?! The snow frames have to be really g...   Oct 18 2007, 06:35 PM
- - Nintyuk   No, not realy like that at all, just an idea. You ...   Oct 18 2007, 06:55 PM
|- - Lin Kuei Ominae   @Nintyuk Connectable Buildings are a good idea too...   Oct 18 2007, 10:56 PM
|- - Corsair   Well, I started on a barracks but the more I worke...   Oct 19 2007, 11:56 PM
- - Lightstorm   i'll try if i get a chance.   Oct 18 2007, 07:06 PM
- - jadems   Maybe for temperate frames they're structures ...   Oct 18 2007, 09:34 PM
|- - Corsair   QUOTE (Team Black @ Oct 19 2007, 08:29 PM...   Oct 20 2007, 12:58 AM
||- - Lin Kuei Ominae   oh, you don't have to redo it only because it ...   Oct 20 2007, 01:05 AM
|- - Corsair   QUOTE (Lin Kuei Ominae @ Oct 19 2007, 08...   Oct 20 2007, 01:17 AM
|- - Lin Kuei Ominae   How about making it as an upgrade? Does upgrades c...   Oct 20 2007, 11:05 AM
- - Warlord   I've got an idea. How about you make some mu...   Oct 21 2007, 01:37 PM
- - CrashKing   QUOTE (Warlord)How about you make some mutant buil...   Oct 21 2007, 01:49 PM
- - Warlord   QUOTE (CrashKing @ Oct 21 2007, 02:49 PM)...   Oct 21 2007, 02:19 PM
|- - Lin Kuei Ominae   I don't think that it is possible. But for som...   Oct 21 2007, 02:54 PM
- - Nintyuk   And tiberium would be able to grow under all other...   Oct 21 2007, 06:26 PM
|- - Corsair   Well, they've never needed tiberium to live   Oct 21 2007, 08:35 PM
- - z   I call this - The Tosho! Basicly, the HQ for ...   Oct 22 2007, 09:26 AM
|- - Lin Kuei Ominae   Thanks for your concept! The colors look a bit...   Oct 22 2007, 11:24 AM
- - z   So, you're going to use it? When you make the ...   Oct 22 2007, 11:51 AM
|- - Lin Kuei Ominae   First only as an inspiration for other mutant buil...   Oct 22 2007, 02:42 PM
- - z   Ah, that makes perfect sence. Though it's a r...   Oct 22 2007, 03:16 PM
|- - Lin Kuei Ominae   if there would be a TC mod, that really adds all f...   Oct 22 2007, 07:41 PM
- - z   Well, RP2 is bringing bacl a lot of those things. ...   Oct 22 2007, 08:08 PM
|- - Lin Kuei Ominae   no, sorry. It would be too much work for me (i sta...   Oct 22 2007, 08:37 PM
- - z   I know, last offtopic - but how can you call all t...   Oct 23 2007, 07:52 AM
|- - Lin Kuei Ominae   QUOTE (z @ Oct 23 2007, 07:52 AM) I know,...   Oct 23 2007, 10:36 AM
- - Omen   I read a while ago that the mutants in TS were goi...   Oct 23 2007, 08:47 AM
- - Nintyuk   well corsairs building looks a lot like the TD com...   Oct 23 2007, 11:07 AM
- - Team Black   Heh, that reminds me of my first mod XD It was a...   Oct 23 2007, 02:12 PM
- - CommanderSpartan   THOSE TD BUILDINGS KICKASS!!! THEY LOO...   Oct 23 2007, 09:16 PM
|- - Lin Kuei Ominae   i didn't planned to release them, since everyo...   Oct 23 2007, 09:59 PM
|- - Corsair   QUOTE (Lin Kuei Ominae @ Oct 23 2007, 05...   Oct 24 2007, 12:26 AM
- - Team Black   I'll see if I can put together a barracks for ...   Oct 23 2007, 10:21 PM
- - Lin Kuei Ominae   you can take up time for the concept, i only wante...   Oct 23 2007, 11:39 PM


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