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> new juggernaut [***update:all the walk anims are done***], Check edit 5
Roadwarrior
post Jul 10 2007, 08:13 PM
Post #1


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heres what i made for the mod only one frame so far but it looks good wink1.gif

Attached File  new_jugger.png ( 15.28K ) Number of downloads: 1

still need to work on it more

EDIT:Attached File  juggernaut.gif ( 20.65K ) Number of downloads: 2

gif messed up the colors

EDIT2:full north frames working on North-East
Attached File  SCRN0003.png ( 4.66K ) Number of downloads: 1

heres a funny piece of code:HasStupidGuardMode=true/false

EDIT3:360 frame view
completed 7/12/2007Attached File  north_east_juggernaut.gif ( 160.28K ) Number of downloads: 0

in game:Attached File  SCRN0004.png ( 10.8K ) Number of downloads: 0


EDIT4:all the views i have right now
Attached File  SCRN0005.png ( 21.18K ) Number of downloads: 0

im going to make firing frames but how would i add them in the art .ini.Just put firingFrames=**

EDIT5:now i need to work on the deploy
Attached File  SCRN0006.png ( 33.46K ) Number of downloads: 0


This post has been edited by Roadwarrior: Jul 12 2007, 11:15 PM


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Roadwarrior
post Jul 11 2007, 11:43 PM
Post #2


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Favorite game: Tiberian Sun



QUOTE (jadems @ Jul 11 2007, 06:18 PM) *
So it's going to act like the original one when it deploys? It doesn't seem right as the barrel goes up and down and the turret doesn't...

the old one's deploy was vary bad looking, it was a shp turrret with a vxl barrel vary bad combo.

QUOTE (Carnotaurus @ Jul 11 2007, 06:35 PM) *
Or make it act like the TW one...That would be _much_ better.

it will wink1.gif

i am currently working on the west view, and it wont belong till the next update should be up tonight

EDIT:im thinking of making a forgotten version of this

This post has been edited by Roadwarrior: Jul 11 2007, 11:52 PM


--------------------
I shall confuse you all! Muhahahahaha!

****Updated Mar 20 2008**** Don't forget to comment
Voxels:
UH-1 Huey Spotlighted
Possible mods i will make for Tibsun:
CnC:Terminator:Judgment Day
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Posts in this topic
- Roadwarrior   new juggernaut [***update:all the walk anims are done***]   Jul 10 2007, 08:13 PM
- - BloodReign   not bad can we get a 360 view?   Jul 11 2007, 01:17 PM
- - Roadwarrior   its not completely done yet, but it will be soon   Jul 11 2007, 02:25 PM
- - ChielScape   wow. amazing SHPification of the C&C3 juggerna...   Jul 11 2007, 05:03 PM
- - Roadwarrior   thanks and its all by hand, one pixel at a time.   Jul 11 2007, 05:30 PM
- - Master Blackster   lookin good so fars, nothin like MS paint style to...   Jul 11 2007, 08:24 PM
- - Roadwarrior   thanks, heh i guess it is ms paint style .   Jul 11 2007, 08:50 PM
- - ChielScape   paint FTW.   Jul 11 2007, 09:38 PM
- - jadems   That's cool. After you finish the remaining fr...   Jul 11 2007, 09:47 PM
- - Roadwarrior   um i dont think it would look right like that, i w...   Jul 11 2007, 09:59 PM
- - jadems   So it's going to act like the original one whe...   Jul 11 2007, 11:18 PM
- - Carnotaurus   Or make it act like the TW one...That would be _mu...   Jul 11 2007, 11:35 PM
- - TSHyper   *drools* i do love me juggers its awsome   Jul 14 2007, 01:44 PM
- - Carnotaurus   Dont suppose a release for the public is possible,...   Jul 14 2007, 02:00 PM
- - Roadwarrior   QUOTE (Carnotaurus @ Jul 14 2007, 09:00 A...   Jul 14 2007, 02:48 PM
- - Blacksilence   looks good does this juggie deploy   Jul 14 2007, 03:40 PM
- - Roadwarrior   it will, but i might just make a jugger in gmax an...   Jul 15 2007, 04:36 AM
- - WorManiac   Good idea, but you do realize, that when the unit ...   Jul 15 2007, 06:57 AM
- - Roadwarrior   ok   Jul 15 2007, 03:59 PM
- - Carnotaurus   Hehe. Will this be avalible to all? or just for th...   Jul 15 2007, 07:32 PM


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