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Full Version: new juggernaut [***update:all the walk anims are done***]
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Roadwarrior
heres what i made for the mod only one frame so far but it looks good wink1.gif

Click to view attachment
still need to work on it more

EDIT:Click to view attachment
gif messed up the colors

EDIT2:full north frames working on North-East
Click to view attachment
heres a funny piece of code:HasStupidGuardMode=true/false

EDIT3:360 frame view
completed 7/12/2007Click to view attachment
in game:Click to view attachment

EDIT4:all the views i have right now
Click to view attachment
im going to make firing frames but how would i add them in the art .ini.Just put firingFrames=**

EDIT5:now i need to work on the deploy
Click to view attachment
ORCACommander
not bad can we get a 360 view?
Roadwarrior
its not completely done yet, but it will be soon
ChielScape
wow. amazing SHPification of the C&C3 juggernaut.
Roadwarrior
thanks cool.gif and its all by hand, one pixel at a time. yawn.gif
Team Black
lookin good so fars, nothin like MS paint style to do your shp's dance.gif
Roadwarrior
thanks, heh i guess it is ms paint style laugh.gif .
ChielScape
paint FTW.
jadems
That's cool. After you finish the remaining frames then someone could do a voxel for the turret and barrel together for when it deploys. that be awesome
Roadwarrior
um i dont think it would look right like that, i was thinking all shp

[paint FTW.]
its shp builder.
jadems
So it's going to act like the original one when it deploys? It doesn't seem right as the barrel goes up and down and the turret doesn't...
Carnotaurus
Or make it act like the TW one...That would be _much_ better.
Roadwarrior
QUOTE (jadems @ Jul 11 2007, 06:18 PM) *
So it's going to act like the original one when it deploys? It doesn't seem right as the barrel goes up and down and the turret doesn't...

the old one's deploy was vary bad looking, it was a shp turrret with a vxl barrel vary bad combo.

QUOTE (Carnotaurus @ Jul 11 2007, 06:35 PM) *
Or make it act like the TW one...That would be _much_ better.

it will wink1.gif

i am currently working on the west view, and it wont belong till the next update should be up tonight

EDIT:im thinking of making a forgotten version of this
SeekSomethingNew
*drools* i do love me juggers tongue.gif its awsome
Carnotaurus
Dont suppose a release for the public is possible, with deploy(ed) animations done? hell, keep the SHP barrel and attach to the turret in the worst case. Replace that ugly voxel with a 1 voxel dot. ??? Profit!!!
Roadwarrior
QUOTE (Carnotaurus @ Jul 14 2007, 09:00 AM) *
Dont suppose a release for the public is possible, with deploy(ed) animations done? hell, keep the SHP barrel and attach to the turret in the worst case. Replace that ugly voxel with a 1 voxel dot. ??? Profit!!!

i dont quite get what you mean confused.gif
Blacksilence
looks good
does this juggie deploy
Roadwarrior
it will, but i might just make a jugger in gmax and use it instead.
Crimsonum
Good idea, but you do realize, that when the unit turns, it doesn't face down, like you have done. The barrels seem to shrink when it faces North/NW/NE. TS's isometric view doesn't work like that.
Roadwarrior
ok
Carnotaurus
Hehe. Will this be avalible to all? or just for the mod?
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