Roadwarrior
Jul 10 2007, 08:13 PM
heres what i made for the mod only one frame so far but it looks good
Click to view attachmentstill need to work on it more
EDIT:
Click to view attachmentgif messed up the colors
EDIT2:full north frames working on North-East
Click to view attachmentheres a funny piece of code:HasStupidGuardMode=true/false
EDIT3:360 frame view
completed 7/12/2007
Click to view attachmentin game:
Click to view attachmentEDIT4:all the views i have right now
Click to view attachmentim going to make firing frames but how would i add them in the art .ini.Just put firingFrames=**
EDIT5:now i need to work on the deploy
Click to view attachment
ORCACommander
Jul 11 2007, 01:17 PM
not bad can we get a 360 view?
Roadwarrior
Jul 11 2007, 02:25 PM
its not completely done yet, but it will be soon
ChielScape
Jul 11 2007, 05:03 PM
wow. amazing SHPification of the C&C3 juggernaut.
Roadwarrior
Jul 11 2007, 05:30 PM
thanks
and its all by hand, one pixel at a time.
Team Black
Jul 11 2007, 08:24 PM
lookin good so fars, nothin like MS paint style to do your shp's
Roadwarrior
Jul 11 2007, 08:50 PM
thanks, heh i guess it is ms paint style
.
ChielScape
Jul 11 2007, 09:38 PM
paint FTW.
jadems
Jul 11 2007, 09:47 PM
That's cool. After you finish the remaining frames then someone could do a voxel for the turret and barrel together for when it deploys. that be awesome
Roadwarrior
Jul 11 2007, 09:59 PM
um i dont think it would look right like that, i was thinking all shp
[paint FTW.]
its shp builder.
jadems
Jul 11 2007, 11:18 PM
So it's going to act like the original one when it deploys? It doesn't seem right as the barrel goes up and down and the turret doesn't...
Carnotaurus
Jul 11 2007, 11:35 PM
Or make it act like the TW one...That would be _much_ better.
Roadwarrior
Jul 11 2007, 11:43 PM
QUOTE (jadems @ Jul 11 2007, 06:18 PM)
So it's going to act like the original one when it deploys? It doesn't seem right as the barrel goes up and down and the turret doesn't...
the old one's deploy was vary bad looking, it was a shp turrret with a
vxl barrel vary bad combo.
QUOTE (Carnotaurus @ Jul 11 2007, 06:35 PM)
Or make it act like the TW one...That would be _much_ better.
it will
i am currently working on the west view, and it wont belong till the next update should be up tonight
EDIT:im thinking of making a forgotten version of this
SeekSomethingNew
Jul 14 2007, 01:44 PM
*drools* i do love me juggers
its awsome
Carnotaurus
Jul 14 2007, 02:00 PM
Dont suppose a release for the public is possible, with deploy(ed) animations done? hell, keep the SHP barrel and attach to the turret in the worst case. Replace that ugly voxel with a 1 voxel dot. ??? Profit!!!
Roadwarrior
Jul 14 2007, 02:48 PM
QUOTE (Carnotaurus @ Jul 14 2007, 09:00 AM)
Dont suppose a release for the public is possible, with deploy(ed) animations done? hell, keep the SHP barrel and attach to the turret in the worst case. Replace that ugly voxel with a 1 voxel dot. ??? Profit!!!
i dont quite get what you mean
Blacksilence
Jul 14 2007, 03:40 PM
looks good
does this juggie deploy
Roadwarrior
Jul 15 2007, 04:36 AM
it will, but i might just make a jugger in gmax and use it instead.
Crimsonum
Jul 15 2007, 06:57 AM
Good idea, but you do realize, that when the unit turns, it doesn't face down, like you have done. The barrels seem to shrink when it faces North/NW/NE. TS's isometric view doesn't work like that.
Roadwarrior
Jul 15 2007, 03:59 PM
ok
Carnotaurus
Jul 15 2007, 07:32 PM
Hehe. Will this be avalible to all? or just for the mod?
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