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Blacksilence
post May 26 2007, 07:42 PM
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Light Tank
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Joined: 21-October 06
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Member No.: 67
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Favorite game: Tiberian Sun



I made this with Adobe after effects 7.0 dont no for what for unit this will be used, thats up to team black.

Attached File  Expl_scrin_thing.gif ( 40.88K ) Number of downloads: 3


This post has been edited by Black hawk: May 26 2007, 07:43 PM


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Thanks bittah for the sig .
Love MLRS, its the worlds most dangerous artillery.
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Team Black
post May 26 2007, 08:06 PM
Post #2


Core Defender
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Favorite game: Tiberian Sun



we'll find a use for it wink1.gif

nice work dude


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Lin Kuei Ominae
post May 26 2007, 09:56 PM
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Stealth Tank
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Member No.: 281
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Favorite game: Tiberian Sun



still needs some work to get implemented
1.-you see the border of the animation
all visible effects must stop before they reach the edge of the image
2.-transparent effects need to be done by the TS engine
your animation would cause a black outline and dark ending frames for each blurbubble, because you fade into black, what is in TS transparent.
So ingame it would look like fading into black and not transparent.
Attached File  post_67_1180208465.gif ( 62.61K ) Number of downloads: 3

if green=transparent you can see, it makes a dark outline and ending
so a simple trick is changing the black background to green/purple and if the anim still looks good, it is useful for TS
3.-TS has an isometric view
change the view angle so that it looks more 3D and not like a top down view. (like tilting the draw plane if its possible)

This post has been edited by Lin Kuei Ominae: May 26 2007, 10:11 PM


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