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Vintriaz
Hello everyone,

I finnaly got around to posting this. I even made an extra colour sceeme to the colection tonight. but hopefully there is enough diveristy for everyone. also like i've said before My copy of ts isn't coporeating well for addons. so all i have for you all is this pic collection & the zip file. well tell me what you think. oh & enjoy!


Click to view attachment
Click to view attachment


My Goodness I'm enjoying some of these smiles!
giljotiini.gifhang.gifpokey.gifwhenitsdone.gifwhip.gifranting.gif
Team Black
incredible job, I can't wait to see it in game. The gole (top left) and the darker gold (bottom mid) IMO are the bast colors, the grey are also good, the green, eh, I'd loose the green. (though I think that's their original color, isn't it?)
Vintriaz
Yes the original version was green so I had to do it in green by instinct. The allied version is v2 & all the others were recolored from it. I did them in the folloing sceemes:
Green, Brown2(GDI), greyscale (NOD), allied, soviet, Yuri, Dark Greyscale(I think it's too dark, but it was a last minute whim I had for harv) dry.gif tongue.gif
Tobiasboon46
Better than the one that is in YR Arg...!!
Vintriaz
QUOTE (Tobiasboon46 @ Jan 7 2007, 06:29 PM) *
Better than the one that is in YR Arg...!!

yes I've seen it & have it.(YR ARG has some neat things, but I think overall that they have lower voxel standards than TS) I know mine isnt an exact version either But I feel It's far better than the YR one. Actually, I built mine around the same paramatiers as the YR one. & beacuase I got such a wide opinion on the Malstrom & Hail-fire voxels, I had done these in several skins so I would hopefully get better results.

excl.gif On that note, I must say: "thanks again to everyone who posted their opinion on those projects of mine." excl.gif
cdmt
I agree that it's better than the beast in YARG. You have a great start and I'm sure that you will be able improve it given how you fixed the Aries mech's turret shape. The wings are too small and their shape is a bit off. The wingspan is also supposed to be larger than the length of the ship. Notice that the back part of the wings start out at very flat angle and jump to roughly a 45. The rear from the top needs to look as if you could fit a trapezoid in it. The grey grates on the top need to be half their current size. It would also be nice if you could get rid of the button (plug)shaped nose. It has the potential of being an awesome voxel. If you need a reference on the shapes go to:

http://www.shipschematics.net/startrek/ima.../scout_brel.jpg

This page has a good three perspective view of the ship you are modeling.
Vintriaz
Thank you cdmt, that will help a lot. though it may be a while till i get v3 up & runing. I keep togling through all of my current projects(both labeled & not not labled on my sig)
harv
its not good until theres an ingame
Team Black
I'd try a full remap one and see how that looks... might be better, might be worse who knows?
Vintriaz
Here we are, version 3 for you. let me know what i should change from here.Click to view attachment
Vintriaz
I have also posted it at this thread & any revisions will go there as well.
Silox Project
as for the reason, i'm just trying to restructure my little cornner of tibweb. to take up less space & be more user friendly. after all, it's quicker to go to one topic for multiple downloads than it is to go to multiple links for one download each.
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