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Logics/Tags
(6 replies)
Aircraft beakthrough!
(34 replies)
Co-op Multiplayer maps
(6 replies)
subfactions as the result of upgrades
(22 replies)
Airstrike
(2 replies)
Particle and Particle systems
(9 replies)
WaveClass errors
(20 replies)
Visual Details and the Waveclass clipping bug
(11 replies)
Changing AI
(7 replies)
link to:New locomotor at ppm
(3 replies)
Train research....
(20 replies)
MRJ, theoretically possible, pysically impossible. Thanks WW
(6 replies)
9 or 10 players is not possible with out EXE editing. :(
(6 replies)
.FNT experimenting
(33 replies)
EXE hex Editing - Text Colours. A possible discoverey...
(15 replies)
Locomotors
(47 replies)
Upgradable Defense Building with 2 or more Turrets
(0 replies)
Upgrade parameters
(0 replies)
CC's Artificial Intelligence Engine
(0 replies)
@thedvd about Alpha images
(2 replies)
Extra Side research
(0 replies)
Making a Vertical Nuke (like TD, RA1, RA2)
(0 replies)
isotem/isosno vs. unitem/unitsno
(0 replies)
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