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> The Dawn of the Tiberium Age 1.11 news
Bittah Commander
post Nov 5 2011, 06:56 PM
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I recently decided to start posting updates on DTA 1.11's progress more actively and have been doing so (along with Rampastring) at DTA's official website since the past month.
A decent number of updates have been posted already, so I'll try to keep this post summarized as possible.

To start off, DTA 1.11 has newly made water cliffs for the desert theater.

Thanks to a hack from CCHyper the tiberium now gets affected by lighting just like all other terrain.

On the left is what it originally looked right and on the right is with the hack; as you can see this is a tremendous improvement for how tiberium looks on darker maps.

I converted several terrain objects between theaters to increase the options mappers have to detail their maps with.

Also the new LATs I made give mappers extra options for detailing their maps.

This is just one out of six new LATs I posted on DTA's front page.

The GUI's layout and graphics have been redone.

As you can see in this image the minimap is now much bigger and more detailed.
There are in fact different GUIs and the one you get depends on whichever screen resolution you've selected in the launcher...
...what launcher?

This launcher; it was originally made by Nyerguds as a setup tool mainly for switching between my different GUIs, but it was later on further developed into a launcher by Rampastring.
The launcher is capable of automatically updating DTA to the most recent version, which will make it a lot easier for me to release bug fixes/updates in the future, meaning you won't be having to spend ages to see one little thing fixed anymore.

And finally... Singleplayer missions. People have been asking for a remade TD campaign and no, there won't be a remade TD campaign included with DTA 1.11's release. It takes a lot of work and time to get such missions done properly after all (especially considering the amount of missions the TD campaign had), but maybe the mappers will be able to pull it off eventually (considering the workload however, and the fact few are actually interested in remaking the TD campaign, some extra help might be necessary).

Never the less, DTA 1.11 will come with some singleplayer missions. "The Toxic Diversion", made by Rampastring, is a campaign existing out of 4 missions which can play drastically different depending on the choices you've made during the first missions.
Aside from this, missions in the same fashion as TD's "new missions" might appear later on; so far one of such missions has been included already, namely "Under Sige II" by ReFlex (much like TD's "Under Siege", with the main difference that you're playing as GDI instead of Nod).

Visit DTA's website to read everything above in more detail, along with a lot more images (including an animation of the airstrike superweapon, which I left out of this post because of its size).

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