IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> BalloonHover Workaround
Lin Kuei Ominae
post Mar 16 2008, 01:20 PM
Post #1


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



I found a workaround in TS for the BalloonHover key which is known from RA2.

Just set the speed of an air unit to 3 or lower. Then it isn't able to land anymore.
I assume that with this low value, it can't reach the point anymore, where it has to be to start the landing process.


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Mar 16 2008, 04:10 PM
Post #2

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Hmm, very interesting. I have not noticed any check for the speed in the landing and target cell code, perhaps it just looses it target cell and sits there with no mission...


--------------------
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Mar 16 2008, 04:38 PM
Post #3


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Can you check if DeaccelerationFactor is used by aircrafttypes too?
I tested it, but nothing changed. My intention was to use this to have faster balloonhover units, but it doesn't worked.

YEAH, i found another and now very well working workaround

Give an air unit SlowdownDistance=1. With Speed=10 or higher it is too fast to land and this way circles around the landing point. And in addition it looks really great ingame how it flies around the target point.

\EDIT use SlowdownDistance=0.01 and it is unimportant how fast/slow the unit is. It always works and can't land anymore.

This post has been edited by Lin Kuei Ominae: Mar 16 2008, 04:47 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
Team Black
post Mar 16 2008, 04:54 PM
Post #4


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



This is nice research, LKO. Thanks for posting it smile.gif

One thing though, can they land back on the helipad?

This post has been edited by Team Black: Mar 16 2008, 04:54 PM


--------------------
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Mar 16 2008, 04:58 PM
Post #5


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



no, once started they'll never land again. So they should get infinite ammo.

This post has been edited by Lin Kuei Ominae: Mar 16 2008, 05:04 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
I_Am
post Mar 16 2008, 06:03 PM
Post #6


Hum-vee
Group Icon

Group: Members
Posts: 161
Joined: 16-January 07
From: Dont look behind you.
Member No.: 642
Alliance: Scrin
Favorite game: Tiberian Sun



I cant seam to get a unit to fire. It seams to miss the target in the same way it misses the landing.


--------------------



Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Mar 16 2008, 06:17 PM
Post #7


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



i tested it with overrun weapons like the proton cannon of the scrin and orcabombs and they work.
only weapons that force the unit to shuffle in air have some problems. (like MGs or Rockets)

So for SlowdownDistance=0.01-BalloonHover units you should use bombs/proton cannons and
for Speed=3-BalloonHover units you can use normal weapons.

Hint: You can try to abuse the split logic of the reaper missiles to give an overrun bomb a second stage that acts like a missile.

This post has been edited by Lin Kuei Ominae: Mar 16 2008, 06:38 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
vOi!king ship
post Apr 2 2008, 12:15 PM
Post #8


Wolverine
Group Icon

Group: Members
Posts: 299
Joined: 21-October 06
From: Sofia, Bulgaria
Member No.: 36
Alliance: Nod
Favorite game: Tiberian Dawn



Effective. smile.gif


--------------------
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 9th September 2025 - 12:08 PM


XGhozt.com