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Grimmers Cidine WIP, It's been a while.. |
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Jan 13 2008, 01:11 PM
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Artillery

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From: Barnsley, UK
Member No.: 61
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Favorite game: Tiberian Sun

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It's been a while since my last map Crucias Nevas. (<-- i will always underline my text to indicate it is a link) So i decided it was time for a new map, i've actually been working on this for a while. I intended it to be a new years present but i didn't have enough time to complete it. And now, well i just had an uncontrollable urge for days to post it.  And well.. I gave up to the urge.  Here are some screens of my new map:   ..And this one i WILL finish.
This post has been edited by Warlord: Jan 19 2008, 04:15 PM
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 13 2008, 05:02 PM
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Cyborg Commando

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From: Birmingham, UK
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Not looking bad for a start. Hopefully you'll have a more complex layout when you're a bit further into development.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 13 2008, 08:48 PM
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Cyborg Reaper

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From: Ohio
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Favorite game: Tiberian Sun

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QUOTE (Aro @ Jan 13 2008, 12:02 PM)  Not looking bad for a start. Hopefully you'll have a more complex layout when you're a bit further into development. says the one who has produced a few basic maps with basic layouts recently.  Anyways from what I see so far it looks like it is off to a fairly good start. Your slopes look pretty good from what I can see so far. I really like that area in the pic with the tiberium however the only thing I don't like about it is how it abruptly splits the river...It's kinda like big river and BLAM cut off....then the river continues. May I suggest creating a water source and making that be 2 separate rivers formed from one water source? So like have another river and have it go down in waterfalls to each area near where that spot is. Sorry if that isn't clear on what I mean...I can't think of a good way to say it right now.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jan 13 2008, 09:02 PM
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Cyborg Commando

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QUOTE says the one who has produced a few basic maps with basic layouts recently. Tournament maps are mean't to have basic layouts.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 13 2008, 11:21 PM
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Hum-vee

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Complex maps, in terms of detail, for multiplayer aren't all that great in my opinion. The more complex in terms of detail and eye-candy the map has, the more chances that lag may occur to those with slower machines (believe me, there's still some out there). Even faster machines and decent ones (like mine) can slowdown when it comes to a complex map. That's why, in my opinion, Westwood and EA made their multiplayer maps a lot more simpler than the ones that we output day-by-day. It's to prevent lag from occurring on all machines connected so that the "fast-paced" action can be further maintained. The more lighting and detail that a terrain contains, the more resources are needed to support dynamic changes in the map (i.e. lighting changes in certain areas, destructable objects like terrain and buildings, etc.). Even on a blazing fast machine would start to lag due to this (due to the engine not being able to handle everything accordingly. Need clarification to those with a blazing fast box).
But anyway, back on topic. The map design looks fairly well. However, I think the player on the top is receiving too little build space (with a city being near the base), forcing the player to waste a little of his time by having his or her forces level the city in order to create larger expansion of his or her base. The cliff designs are very spontaneous and helps portray a non-man-made look. I like that. To make a lazy version of Ixith's idea about the water, perhaps using water caves could help the issue. Since you have water cliffs, water caves can be an option for you. If you want to help make it look a little more realistic, you can also bend your water cliffs a little to help make it look like the water is turning into the cave, as well as raise the terrain in the middle.
Other than that, Good luck with your mapping.
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Jan 14 2008, 07:58 AM
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Artillery

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Thanks for the comments. @Ixith you just mean put a waterfall at each side.. Right? @Aro Thanks.  @Yoshi Hmm.. Maybe i'll remove that city, i'll add a water cave to the water on the right side and i'll add a waterfall on the other side.
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 15 2008, 09:16 PM
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Artillery

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UPDATE. Only a small one but meh.. At least you have one.   Look at the minimap to see where exactly that is on the map. Don't worry i'm going to add alpha light posts and repair huts.
This post has been edited by Warlord: Jan 15 2008, 09:17 PM
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 18 2008, 05:35 PM
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Ghost Stalker

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Hey, that's not bad at all for a start warlord! BTW, why so many bridge supports?
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Perfection can never be achieved; it's merely approachable.
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Jan 18 2008, 07:28 PM
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Artillery

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From: Barnsley, UK
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Favorite game: Tiberian Sun

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I thought it looked good with a lot of bridge supports, but i may make it so there isn't as many.
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 19 2008, 01:44 AM
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Cyborg Commando

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QUOTE Hey, that's not bad at all for a start warlord! BTW, why so many bridge supports? Most bridges look like that in the real world, apart from San Francisco's golden gate bridge.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 19 2008, 07:00 PM
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Ghost Stalker

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QUOTE Most bridges look like that in the real world, apart from San Francisco's golden gate bridge. However, he had three bridges with one support, and one with four supports or something, I don't think a bridge like that would have more than 2 supports in reality.
This post has been edited by CrashKing: Jan 19 2008, 07:26 PM
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Perfection can never be achieved; it's merely approachable.
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Jan 20 2008, 04:50 AM
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Cyborg Commando

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QUOTE However, he had three bridges with one support, and one with four supports or something, I don't think a bridge like that would have more than 2 supports in reality. It would have alot more than 2 supports. Lets not forget that in reality bridges can't just magically be over a mile long with only two supports, because bridges are in mid-air, they're going to be pulled down by gravity, so they're obviously going to be in need of supports. However, I do see your point about the difference in the bridge support number on the different bridges, avoid doing that, Warlord, It just looks plain stupid. Overall, this map looks like it's coming along nicely, the slopes in the first picture look a bit blocky and repetative, but it's something that can easily be fixed.
This post has been edited by Aro: Jan 20 2008, 04:50 AM
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 20 2008, 04:43 PM
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Artillery

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Seems like TS is starting to be evil to me again, i'm getting IE's. But i will try to continue with the map though.
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jan 25 2008, 08:28 PM
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Artillery

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From: Barnsley, UK
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Ok, my computer has been formatted and now TS works.  You should see some progress soon.
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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