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> RA2 VXLs > TS
Shakar
post Jan 3 2008, 12:49 PM
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I know there is a topic about four topics down from this one, but I didn't see any answers... So... How can I put RA2 voxels into TS? Do all I need to do is put the .hva and .vxl files into a expand##.mix and put the coding in the art.ini and rules.ini? I do'nt know for sure, but that's my theory. Any help would be nice helpsmilie.gif

~Da Shakster


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Carnotaurus
post Jan 3 2008, 01:16 PM
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Yes. Anything with rotors, propellers, though, don't expect to work in TS. Black Hawk, Siege Chopper (<3), Spy Plane. All of the voxels will also be bigger ingame(ra2's scale is like, 20% bigger then TS's), and look generally duller then in RA2, as well. It's quite funny that a Battle Fortress could run over the Mammoth Mark 2. lol.gif


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Shakar
post Jan 3 2008, 01:46 PM
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XD So, is there a way I can resize them so they can be of proper sizes for the TS engine then?


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KingByng
post Jan 3 2008, 11:30 PM
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I heard from somewhere that rotors and propellers do actually work in TS, but were just never used.


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Shakar
post Jan 3 2008, 11:35 PM
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That doesn't help with my resizing issue =/


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