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Originally posted by Gangster:
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This tutorial will teach you how to EDIT flat TMP's.
Fist of all, lets make a ini entry for your new tileset. Open temperate.ini and find
; Kodiak Crash [TileSet0081] SetName = Kodiak Crash FileName = Crash TilesInSet = 7 LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 AllowBurrowing=false RequiredForRMG = false
Then make a copy of it. Lets begin editing.
;Yo! This is my new tileset!! [TileSet0082] SetName = Rocky Ground ; The name of the set as it will appear in the editor. FileName = xxxxx ;The base file name of each file in the set. The files in a set must all have the same basic name with a 2 digit id number appended. For example cliff01.tem, cliff02.tem, cliff03.tem. The 2 digit number starts at 01, not 00. TilesInSet = 6 ; how many tiles in your tileset. Maximum value is 99 (and i advice you set this value, if you have more than one tilesets) LowRadarColor = 60,40,0 ; seems, it dosnt work HighRadarColor = 80,50,0 ; seems, it dosnt work AllowBurrowing=false RequiredForRMG = false
Save and close.
Open an XCC TMP Editor and load any *.tem or *.sno file.
*note: Use some thing similar to your future tile. Thats will slove problem with radar color and terrain type
As we can see, any TMP file consis of one or more single tiles. Select any tile from list on the right. Press Ctrl+С. Open MS Paint. Set Picture size as 48x24. Press Ctrl+V. Well, its ready to edit.
*note: As you can see its have one extra line at the end with transparent color - leave it alone!!!
When you finish, Press Ctrl+A than Ctrl+C. Open XCC TMP Editor. Select the tile that you have take before and press Ctrl+V. Thats it. If you have more than one tile to edit, than repeat the procedure described above. Save as...
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