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> Ai.ini (samples added), Full Remake. Currently at GDI techlevel 2
I_Am
post May 15 2007, 09:47 PM
Post #1


Hum-vee
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Member No.: 642
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Favorite game: Tiberian Sun



I've Decided to remake the TS ai.ini as it is not very effective and you cant really get much out of it by adding mod units.
So far ,in 1 days work, I've got tech level 1 done in 28 triggers, and the ai has be bumped up a lot. Even though there isn't a lot of options for TL 1 you can notice the difference when the enemy stages attack when your most vulnerable, such as low power and low credits.

If any one would like to help me out or test the ini out message on TibWeb or MSN.

Added Samples:
The Trigger
CODE
[FFFFF00B-G]
     Name:                GDI_01_Low Power_01
     TeamType #1:         FFF00009-G(GDI_01_Low Power_01)
     TeamType #2:         <none>(no team)
     Owner:               GDI
     Side:                1 - Allies / GDI
     TechLevel:           1
     Trigger Type:        2 - Enemy Low Power (yellow)
     Default Probability: 100.000000
     Minimum Probability: 100.000000
     Maximum Probability: 500.000000
     Use In Skirmish:     yes
     Unknown Flag:        0
     Is Base Defense:     no
     Use in Easy Diff:    yes
     Use in Medium Diff:  yes
     Use in Hard Diff:    no

The Teamtype:
CODE
[FFF00009-G]
   Name=GDI_01_Low Power_01
   VeteranLevel=1
   House=<all>
   Priority=12
   Max=3
   TechLevel=1
   Group=-1
   Loadable=no
   Annoyance=no
   Full=no
   GuardSlower=no
   Recruiter=yes
   Autocreate=no
   Prebuild=yes
   Reinforce=no
   DropPod=no
   Whiner=no
   LooseRecruit=yes
   Aggressive=yes
   Suicide=no
   OnTransportOnly=no
   AvoidThreats=no
   IonImmune=no
   TransportsReturnOnUnload=no
   TeamMembersAreRecruitable=no
   IsBaseDefense=no
   OnlyAttackHouseEnemy=no
   Script=00000005-G
   TaskForce=F0000003-G

The Taskforce:
CODE
[F0000003-G]
   Name=GDI_01_Attack_01
   Group=1
   0=10,E1 ;Light Infantry

The Script:
CODE
[00000005-G]
   Name=Low Power Attack
   0=0,9     ;Attack powerplants
   1=49,0     ;Repeat until success
   2=0,7     ;Attack base defenses
   3=49,0     ;Repeat until success
   4=17,2     ;Jump to script number 2

Script number 2
CODE
[00000002-G]
   Name=Attack Base By Type
   0=0,9     ;Attack powerplants
   1=49,0     ;Repeat until success
   2=0,7     ;Attack base defenses
   3=49,0     ;Repeat until success
   4=0,6     ;Attack factories
   5=49,0     ;Repeat until success
   6=0,11     ;Attack tech buildings
   7=49,0     ;Repeat until success
   8=0,2     ;Attack structures
   9=49,0     ;Repeat until success
   10=0,8     ;Attack base threats
   11=49,0     ;Repeat until success


This post has been edited by I_Am: May 16 2007, 01:13 AM


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Team Black
post May 16 2007, 12:55 AM
Post #2


Core Defender
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Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



yea sweet dude- can't wait till it's done! When school is over for me in 1 week, I'll be able to test it for ye


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jadems
post May 16 2007, 05:21 AM
Post #3


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Joined: 26-April 07
From: Australia
Member No.: 929
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Favorite game: Tiberian Sun



Dude, how awesome. I hate making AIrules..


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