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> (**) Making a good MLRS
Blacksilence
post Jan 29 2007, 03:36 PM
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Thanks to the DvD.
You can Make your own MLRS wich shoots 12 missiles with delay.
Like an real MLRS


CODE
[12missiles]
Damage=40; only medium damage
ROF=200; long delay for reloading
Range=14; long range
MinimumRange=3; can't fire on targets that are very close
Projectile=HeatSeeker; Fires missiles that track ground units only
Speed=30;
Warhead=HE
Report=MISL1
BurstDelay0=12 ; shot 1
BurstDelay1=12 ; shot 2
BurstDelay2=12 ; shot 3
BurstDelay3=12 ; shot 4
BurstDelay4=12 ; shot 5
BurstDelay5=12 ; shot 6
BurstDelay6=12 ; shot 7
BurstDelay7=12 ; shot 8
BurstDelay8=12 ; shot 9
BurstDelay9=12 ; shot 10
BurstDelay10=12 ; shot 11
BurstDelay11=12 ; shot 12
Burst=12; Fires 12 shots before reloading for 200 ticks

This post has been edited by Black hawk: Jan 29 2007, 03:36 PM


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Thanks bittah for the sig .
Love MLRS, its the worlds most dangerous artillery.
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Bittah Commander
post Jan 29 2007, 07:50 PM
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I don't see the use of BurstDelay0=12; it only adds 12 ticks to the ROF (which means you could just as well leave out BurstDelay0 out, change ROF= to 212 and get the same effect), while I believe your intention is for the ROF to be exactly 200 ticks.

If it wasn't for me you'd be boring yourself to death because of those entire 12 extra ticks tongue.gif


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ChielScape
post Jan 29 2007, 08:34 PM
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lol? who cares about 12 li'l ticks.


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