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> Announcing the CnCNet version 2 open beta test!
Tore
post Sep 7 2010, 07:17 PM
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Joined: 16-November 06
From: Moelv/furnes in Norway
Member No.: 290
Favorite game: Tiberian Dawn




CnCNet version 2 just reached open beta. CnCNet v2 is now open for everyone to test!

Main features of CnCNet v2 are:
- Faster speeds
- Command & Conquer support
- Red Alert support
- Tiberian Sun support
- Better routing support
- Linux compatibility







Users of the old CnCNet will have to disable their clients as the old CnCNet client are no longer in use and will not update to the latest version!

To play on CnCNet please read the setup guide, as CnCNet v2 is still in beta some problems may occur, you will have to update your files regularly.

To find players join the new CnCNet IRC; #cncnet at irc.freenode.net Visit our forums and website for the latest info!


Read the rest at What is CnCNet?


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Devastator
post Nov 13 2010, 12:17 AM
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Commando
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From: The United States
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Alliance: GDI
Favorite game: Tiberian Sun



At first I could get online in TS and Firestorm.

I followed the steps. Put the wsock.dll in the SUN folder. (I got TFD) That was it. This is what it said whenever i attempted to go online.
Attached Image

And yes I removed all my modifications from the SUN folder.

This post has been edited by Devastator: Nov 13 2010, 12:18 AM


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Rampastring
post Nov 13 2010, 08:35 AM
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From: Finland
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Alliance: Nod
Favorite game: Tiberian Sun



Really, how about actually reading the instructions..
QUOTE (http://cncnet.cnc-comm.com/?page=setup-hosting)
To host a game simply enter the games LAN menu and create a game!

"CnCNet simply makes the C&C network lobby read external IP's instead of LAN IP's".

For me CnCNet has worked perfectly. No messing around with WOLAPI and/or Hamachi anymore smile.gif

This post has been edited by ^Rampastein: Nov 13 2010, 08:35 AM


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