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Tiberian Dawn featured in PC GAMER's "Long Play" Section, VERY Large Images, Sorry 56k'ers |
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Nov 24 2006, 08:09 PM
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PCG Issue 169 - Christmas 2006 Tiberian Dawn has been featured in PC GAMER's "Long Play" Section, where a member of the PCG team recalls a game from the olden days (a few years ago), and tells us why it's still a great game. Well, most of you with a subscription to/who have bought PC GAMER may well have seen article this allready, but I figured I'd post this up anyway, for those who dont get the magazine. Though it isnt exactly "breaking news", I doubt the TD news section will be getting much in the way of news anyway, so here it is. The two attached Images are scans of the Article. They are VERY large, as my scanner has two settings: So small the text is impossible to read, and Huge. Sorry 56K'ers, is you want to see youre in for a long wait... TD is also this month's "Classic demo", and the demo is on the DVD that comes with the magazine. Note the comments about TS and RA, and Generals. They have different views to most of us... Discuss the article in this thread...
This post has been edited by Creagor: Nov 25 2006, 03:58 PM
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![](http://i45.photobucket.com/albums/f51/Creagor/SiggyWiggy.png) Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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Nov 24 2006, 09:22 PM
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Technician
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Yeah indeed.. Generals had actually absolutely very little in common with C&C (TD). I liked Generals less than the others (RA1, TD, RA2 and TD). Generals has a nice engine, very well moddable, but the campaigns I did not like a lot and the gameplay is less too, in my opinion. But it's nice to see old C&C featured in a games magazine ![smile.gif](http://www.tiberiumweb.com/forums/style_emoticons/default/smile.gif) .
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Nov 26 2006, 07:21 PM
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Old school is where it's at; you can have all the gaphics you want, but without good gameplay it's CRAP. Dawn, Mario 3, tetris, Sonic 3 & Knuckles, marble madness, Excitebike, man, I could go on...
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Nov 29 2006, 06:57 PM
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Attack Buggy
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Well you sure aint young old man!
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![](http://www.maj.com/gallery/denmon0728/Photoshop/denmon_tag.png) Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
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May 7 2008, 12:33 AM
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Minigunner
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Nice article, but the pictures are a little strange, especially the one with "Concrete walls were vital for defence" underneath it. WTF? Seems as if they had someone who never played C&C to make the subtitles for the pictures just by looking at it and making up something (also note the "rocket chopper deathfest"). Walls are a waste of ressources and your nerves. They are nearly never useful and merely an element of map design than of playing the game. Concrete walls only are sometimes useful in combination with GDI Missile Towers and NOD Obelisks, but even then you normally build 1 or 2 or max 3 of them and it even does not help very much. That's far from "vital", don't you think? Sandbags and fences seem to be made of paper anyway (even while the AI cannot aim for the walls they often enough tear them down just by splash damage), so they are completely useless... for defence at least (I don't count blocking paths for the AI or even trapping it in it's base, since this is a lame trick/cheat). [EDIT: I just noticed the player in the screenshot with that "rocket chopper deathfest" is actually USING the "sandbag trick" ![lol.gif](http://www.tiberiumweb.com/forums/style_emoticons/default/lol.gif) Sure, it's final mission, but come on, it's possible to beat without such stuff - and without getting bored to death in the meantime.]
This post has been edited by MasterNinja: May 7 2008, 12:48 AM
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May 14 2008, 10:16 PM
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Minigunner
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Red Alert 2? Where you have colorful candies instead of units? ![dance.gif](http://www.tiberiumweb.com/forums/style_emoticons/default/dance.gif) And all that stuff "borrowed" from Starcraft in it? I don't really know C&C Generals, I've seen it, sure, but never played it. It definitely hasn't anything to do with Command&Conquer just because they put that name on the box for no apparent reason (ok, there is a reason: MONEY!!! If it has Command&Conquer on it, it can be more expensive and will be bought more often). But from what I heared it sure is a great RTS game anyway. I absolutely do have the same opinion as the author of the article regarding Tiberian Sun... I was looking forward to this game for such a long time and when it came out and I bought it, it was a huge disappointment. It's exactly the feeling the author describes, t's quite okay, but somehow something is missing... And, don't forget: BUGS! Lots of them. Massive ones. Small ones... AI Bugs. Crashes. There were lots of patches, but it did not really get better with this. And not to mention the CHEATING AI! Ok, the computer cheats in all C&C games, it's for reason, because the AI can't be as good as a human opponent, so they have to "compensate"... But Tiberian Sun takes it to a new level, the computer is so blatantly obviously cheating, in spite of several years that have been there to improve AI, so it should use less cheating than in Tiberian Dawn, not more.
This post has been edited by MasterNinja: May 14 2008, 10:29 PM
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Jul 27 2008, 02:58 AM
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I have no idea why you guys do not realize that walls are one of the most important structures. They build base perimeters and keep out enemy units. Gates? Pfft. In C&C, I built a square around my base, sold three continuous sections, and placed two guard towers, one on either side. The result is a one square entrance, protected by two guard towers, and, if you wish, two advanced guard towers. It makes it virtually impossible to infiltrate your base.
I don't understand how bases can be constructed without them. There'd be huge gaping holes in your defenses.
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