Originally posted by
denmon0728:
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This is the beginning of a couple of Tiberian sun Infantry shp tutorials that i will be writing on my spare time. And the first thing that you need to know about when editing TS infantry shps is the colour palette.
IntruductionTiberian sun Infantry shps, along with buildings and voxels, uses the
unittem and
unitsno palettes. The
unittem palette is the palette used on temperat maps and the
unitsno is the palette used on snow maps. These palletes are almost identical. Below is an example of each palette.
The coloursThe top left black colour is the background colour and it wont be shown in-game. The colour below it is the shadow colour and it will be shown as fading black behind the infantry, dont paint this on the frames that the infantry is on, but paint it on the blank frames after the infantrys frames.
The red colours in the bottom left are the remap colours. They change to the team colour ingame.
The grey colours to the right of the remap colours are the greyscale colours. Use these to paint on the infantry if you want to make him grey.
All other greys can be used for lightning the infantry up when he shoots.
The brick colours at the top right of the greyscale are used for painting human skin.
The four red's to the right of the green colours are non-remappable red's. They can be used for blood etc.
The red's and yellows at the bottom right can be used to create normal fire effects when an infantry fires his gun.
I think that ive gone through the most important colours of the palette now. If you think that i missed something then please say so in a replie.