IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> Nod Territory
Warlord
post May 14 2007, 06:50 PM
Post #1


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



Its finished dance.gif

Attached File  Nod_Terrortory.zip ( 4.77K ) Number of downloads: 289


you basicly just have to destroy all nod forces but you have to capture nod structures for bases
which makes it more fun smile.gif biggrin.gif

screenshots:
Attached Image

Attached Image

Attached Image


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post
Robo fish
post May 15 2007, 01:03 AM
Post #2


Attack Cycle
Group Icon

Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun



I don't think this map is "finish" or you can call it a beta if you want. There are massive issues.

Found in CCMAP:

The first issue is the Power supply. Nod have a lot of adv. power plants which would make your life a pain if you want to disable the obelisks and the Ion cannon. You should make a way with a lot of units defending it, but it will end up in there base power supply, disabeling their obelisks.

The Last one is not really an issue, but there are no auto trigger and production trigger. You could make some infantrys attack your units group.

After playing the map :

The 1 major issue is : It crash :sleep: (my guess would be the weapon factory that you placed on the top of an adv. power plant in the botomless left corner.)

EDIT : Not to mention Helipads that are also misplaced and the construction yard.

This post has been edited by Robo fish: May 15 2007, 01:21 AM


--------------------

QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
Go to the top of the page
 
: | +Quote Post
Warlord
post May 15 2007, 06:56 AM
Post #3


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



blink.gif i never had any crash? And yes i may cut down on the power plants a little. roll.gif
I want to make the AI attack but everytime i put autocreate and production on with some teams it crashes huh.gif


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post
Tore
post May 15 2007, 12:25 PM
Post #4


Medium Tank
Group Icon

Group: Administrators
Posts: 639
Joined: 16-November 06
From: Moelv/furnes in Norway
Member No.: 290
Favorite game: Tiberian Dawn



Why does Nod have a Weaponds Factory?


--------------------
Go to the top of the page
 
: | +Quote Post
Robo fish
post May 15 2007, 07:32 PM
Post #5


Attack Cycle
Group Icon

Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun



QUOTE (Tore @ May 15 2007, 08:25 AM) *
Why does Nod have a Weaponds Factory?

Because the breifing says : Nod captured our base.


--------------------

QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
Go to the top of the page
 
: | +Quote Post
Nyerguds
post Jun 30 2007, 10:45 PM
Post #6


Cyborg
Group Icon

Group: Members
Posts: 370
Joined: 22-October 06
From: Flanders (Belgium)
Member No.: 97
Alliance: Nod
Favorite game: Tiberian Dawn



gods, ccmap3 is ugly tongue.gif

You gotta keep in mind the concrete under all buildings. It's better to use XCC Editor for that


--------------------
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 10th July 2020 - 07:55 PM


XGhozt.com