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Yoshi
post Apr 14 2007, 05:57 AM
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QUOTE
Note for the newcomers:
Okay, so you guys have, I'm sure, heard that I'm restarting my campaign from the ground, up.

Firepower was originally started about 4-6 years ago, but I halted production of it. Just recently, I begun mapping again, and noticed my skills have yet to falter. Hope you guys enjoy the campaign when it is released. smile.gif


I will be putting in campaign progress in this thread. Feel free to discuss about the progress here. Mission names will be written here as well for those with curious minds and imaginations. wink1.gif

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Mission Progress List

-----------------------------------------------------------------------------------

GDI Mission 01: Winter Assault
Map Design: 100% done
AI Development: 100% done
Trigger Development: 100% done


GDI Mission 02: Mining for Trouble
Map Design: 100% done
AI Development: 100% done
Trigger Development: 100% done


GDI Mission 03: Operation: Exodus
Map Design: 82% done
AI Development: 0% done
Trigger Development: 1% done

-----------------------------------------------------------------------------------

This post has been edited by Yoshi: Apr 27 2007, 07:05 AM


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ORCACommander
post Apr 14 2007, 12:25 PM
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make sure to souble check the ice ingame before being satisfied with it. Ixith has complained a lot about it causing IE's if it isn't placed correctly


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Yoshi
post Apr 14 2007, 04:35 PM
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Okay, as promised, here's a screen shot. Since this map is so small, I was able to produce an image of the WHOLE map ingame. Here it is:



@BloodReign: Ice worked fine for me, no IE at all. unsure.gif


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Aztek985
post Apr 14 2007, 04:46 PM
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Looking very nice Yoshi. biggrin.gif


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Yoshi
post Apr 16 2007, 01:22 AM
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Thanks Python. biggrin.gif

Just want everyone to know that 2 missions are completed fully and are 100% functional. The 2 maps are relatively small. The first one is relatively 50 x 50 and the other is around 70 x 70, but never fear, the maps only get bigger and bigger... and more difficult. The first mission was pretty hard though. Being that it's a small map, AI could come to your base in a short time. Just the way I like my maps to be. wink1.gif I actually got my ass kicked on the first mission because the AI was too aggressive... ON EASY MODE. XD

This post has been edited by Yoshi: Apr 16 2007, 01:22 AM


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ORCACommander
post Apr 16 2007, 01:53 AM
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great job yoshi but I think that laser turret at the outpost should be moved to that dirt spot before the slope begins to go down


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Yoshi
post Apr 16 2007, 08:33 AM
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Thanks, BloodReign. I took your suggestion to heart and did it immediately. There were also some other changes I did to the map. Nothing too big though, just some small ones. Although the first and second maps were small as stated before. The third map will be fairly large (100 x 120; will expand if needed) and will blow your socks off, I guarantee you. wink1.gif

Progress Update: Map design is, from what I see, about 18% done.

This post has been edited by Yoshi: Apr 16 2007, 09:09 AM


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ORCACommander
post Apr 16 2007, 11:42 AM
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to bad I'm not wearing socks atm :tongue:


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Crash
post Apr 16 2007, 07:14 PM
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This map is awesome however, the Green lighting should be tuned a little down in intensity to prevent blocky lighting.
Else it all looks good, good job dance.gif


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The DvD
post Apr 16 2007, 10:18 PM
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This is much more interesting to me then most skirmish maps! Especially after years? of playing TS skirmish..


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Tartan Bunny
post Apr 17 2007, 03:41 AM
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can we try em out so we can give advice, critism and compliments?


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Yoshi
post Apr 17 2007, 05:02 AM
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Glad to see interests of the both old and new coming here. smile.gif

@Tartan Bunny: Maps are currently still in development. I'd rather have people experience the campaign as a whole rather in little bits (although I'm thinking about releaseing singular missions as "episodes").

@The DvD: Glad to see your interest in my campaign. smile.gif Too bad there aren't as many responses on PPM as there are here.

@Crash-King: I'm using what Westwood uses for their lighting of tiberium. It looks blocky and ugly, but that's how it is. I'll look into it though.


@Everyone: The 3rd map is currently at 31% completion in terms of map design. When it is done 100%, I'll post a screenshot of the minimap as a small "teaser". wink1.gif


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Yoshi
post Apr 20 2007, 07:25 PM
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Progress is going slow and steady, although I'm going to visit a couple old classmates today, but here's a small teaser to make up for the time lost while being busy.

This would be my own representation of a Red Zone city. lol.gif (Note: Progress updated)


This post has been edited by Yoshi: Apr 20 2007, 07:26 PM


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ORCACommander
post Apr 20 2007, 08:07 PM
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awesome dance.gif


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Yoshi
post Apr 27 2007, 07:07 AM
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Okay, one thing's for sure. I'm not going to map a red zone for a long time after this. There's just... so much green XD. Progress is going pretty slow. I've been playing Renegade again for a bit, but I'm mapping from time to time.

(Map Progress updated.)

This post has been edited by Yoshi: Apr 27 2007, 09:47 AM


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Yoshi
post May 4 2007, 10:15 AM
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Not surprisingly:
Campaign has been placed on hold.

I have a lot of other things to do at the moment.
I got finals coming up and during my break I'll be partying, hanging out with friends, and going places during the 3 week span, as well as I have begun drawing/animating again.
Might map for Red Alert for a little bit, maybe making 2 or 3 missions since it is very easy to build a mission.
My uncle got me TibWars (don't have to use a friend's CD anymore) so I'll be playing TibWars with him and some employees from EA (Yes, my uncle knows some of the staff at EA) online.

This post has been edited by Yoshi: May 4 2007, 10:16 AM


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Lucky
post May 4 2007, 10:23 AM
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okay, im looking forward to when you continue and ofcourse to when its finished smile.gif
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Yoshi
post Jan 6 2008, 08:10 PM
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Have I ever shown you guys the map I was working on until I stopped?
If not, here's a mini map of it:


And one screenshot of it:


Dear lord, I remember testing some of the triggers on this map. And even on an okay computer (1 GB RAM, 256 MB Vid Card and Dual Core processing) was I lagging on fastest settings. Repeating triggers was the cause because they had multiple instances attached to them. Still wondering if I should keep the triggers there because it really adds ambiance to the map.
(lol I swear I could read my own posts. Looks like I did show some, but looks like the pictures died out when my web host died)

This post has been edited by Yoshi: Jan 6 2008, 08:14 PM


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Crash
post Jan 6 2008, 11:29 PM
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So you are working again? I sense a high level of mutation in that map tongue.gif I hope you'll be able to finish this project now. smile.gif


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Team Black
post Jan 6 2008, 11:34 PM
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Wow, this is somethin blink.gif

THe preview is looking REALLY spiffy


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daTSchikinhed
post Jan 7 2008, 12:36 AM
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Ingame? I'm a lighting addict <3


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Aro
post Jan 7 2008, 03:04 AM
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QUOTE
I sense a high level of mutation in that map


ThankYou captain obvious! tongue.gif Yeah, Looking good, Yoshi. smile.gif


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
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Yoshi
post Jan 7 2008, 04:44 AM
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The green will blow your eyes out. Blame the ion storm. XD
Well aware of the little error on the map:

Ruined City:

Mutated Countryside:


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SeekSomethingNew
post Jan 7 2008, 08:49 AM
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Yoshi, i want your babies tongue.gif


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Aro
post Jan 7 2008, 05:53 PM
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Call me crazy, but I think that the map is a little bit... Too green, lighting wise. blink.gif


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Aro - Leader of Twisted Insurrection and Evolution.

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"Aro for President!" - CL4ymOr3
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"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Team Black
post Jan 7 2008, 07:05 PM
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That's ion lighting..

if it was ambient, I'd give er the thumbs down


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Yoshi
post Jan 7 2008, 09:07 PM
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If that were to be regular lighting, I would've given this map the finger. But I'm still tinkering with the lighting settings, so it's not final. It's too bad that the ion lighting usually takes over all.

This post has been edited by Yoshi: Jan 7 2008, 09:09 PM


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Crash
post Jan 8 2008, 01:36 PM
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There are too many tiberium trees O.o


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Aro
post Jan 8 2008, 01:56 PM
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QUOTE
That's ion lighting..


I Still think It's a bit too bright.

QUOTE
If that were to be regular lighting, I would've given this map the finger. But I'm still tinkering with the lighting settings, so it's not final. It's too bad that the ion lighting usually takes over all.


May we see the regular lighting then, please? tongue.gif


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Yoshi
post Jan 8 2008, 09:39 PM
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QUOTE ("CrashKing")
There are too many tiberium trees O.o


Obviously, because the map is a mutated map. There are no human or normal biological life in the map. All trees are mutated, either in "fona" trees or into blossom trees, and grass deprived of nutrients or mutated into the crystal or bluish mold.

QUOTE ("Aro")
May we see the regular lighting then, please? tongue.gif


Sure, whenever I pop in my TS CD into my computer again. :x
EDIT: What the hell, I lost my CD again. I'll look for it again in a bit, got to go out.

This post has been edited by Yoshi: Jan 8 2008, 10:02 PM


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