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Campaign Progress |
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Apr 14 2007, 05:57 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE Note for the newcomers:Okay, so you guys have, I'm sure, heard that I'm restarting my campaign from the ground, up. Firepower was originally started about 4-6 years ago, but I halted production of it. Just recently, I begun mapping again, and noticed my skills have yet to falter. Hope you guys enjoy the campaign when it is released.  I will be putting in campaign progress in this thread. Feel free to discuss about the progress here. Mission names will be written here as well for those with curious minds and imaginations. -----------------------------------------------------------------------------------Mission Progress List-----------------------------------------------------------------------------------GDI Mission 01: Winter AssaultMap Design: 100% done AI Development: 100% done Trigger Development: 100% done GDI Mission 02: Mining for TroubleMap Design: 100% done AI Development: 100% done Trigger Development: 100% done GDI Mission 03: Operation: ExodusMap Design: 82% done AI Development: 0% done Trigger Development: 1% done -----------------------------------------------------------------------------------
This post has been edited by Yoshi: Apr 27 2007, 07:05 AM
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Apr 16 2007, 08:33 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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Thanks, BloodReign. I took your suggestion to heart and did it immediately. There were also some other changes I did to the map. Nothing too big though, just some small ones. Although the first and second maps were small as stated before. The third map will be fairly large (100 x 120; will expand if needed) and will blow your socks off, I guarantee you.  Progress Update: Map design is, from what I see, about 18% done.
This post has been edited by Yoshi: Apr 16 2007, 09:09 AM
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Apr 16 2007, 07:14 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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This map is awesome however, the Green lighting should be tuned a little down in intensity to prevent blocky lighting. Else it all looks good, good job
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Perfection can never be achieved; it's merely approachable.
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Apr 16 2007, 10:18 PM
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Webmaster

Group: Root Admin
Posts: 740
Joined: 27-May 06
From: The Netherlands
Member No.: 2
Alliance: Nod
Favorite game: Tiberian Sun

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This is much more interesting to me then most skirmish maps! Especially after years? of playing TS skirmish..
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Please contact me on msn if you need me for anything, thanks.
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Apr 17 2007, 05:02 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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Glad to see interests of the both old and new coming here. @Tartan Bunny: Maps are currently still in development. I'd rather have people experience the campaign as a whole rather in little bits (although I'm thinking about releaseing singular missions as "episodes"). @The DvD: Glad to see your interest in my campaign.  Too bad there aren't as many responses on PPM as there are here. @Crash-King: I'm using what Westwood uses for their lighting of tiberium. It looks blocky and ugly, but that's how it is. I'll look into it though. @Everyone: The 3rd map is currently at 31% completion in terms of map design. When it is done 100%, I'll post a screenshot of the minimap as a small "teaser".
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Jan 6 2008, 08:10 PM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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 Have I ever shown you guys the map I was working on until I stopped? If not, here's a mini map of it:  And one screenshot of it:  Dear lord, I remember testing some of the triggers on this map. And even on an okay computer (1 GB RAM, 256 MB Vid Card and Dual Core processing) was I lagging on fastest settings. Repeating triggers was the cause because they had multiple instances attached to them. Still wondering if I should keep the triggers there because it really adds ambiance to the map. (lol I swear I could read my own posts. Looks like I did show some, but looks like the pictures died out when my web host died)
This post has been edited by Yoshi: Jan 6 2008, 08:14 PM
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Jan 7 2008, 12:36 AM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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Ingame? I'm a lighting addict <3
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Jan 7 2008, 03:04 AM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE I sense a high level of mutation in that map ThankYou captain obvious!  Yeah, Looking good, Yoshi.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 7 2008, 04:44 AM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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The green will blow your eyes out. Blame the ion storm. XD Well aware of the little error on the map:  Ruined City:  Mutated Countryside:
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Jan 7 2008, 05:53 PM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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Call me crazy, but I think that the map is a little bit... Too green, lighting wise.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 8 2008, 01:36 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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There are too many tiberium trees O.o
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Perfection can never be achieved; it's merely approachable.
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Jan 8 2008, 01:56 PM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE That's ion lighting.. I Still think It's a bit too bright. QUOTE If that were to be regular lighting, I would've given this map the finger. But I'm still tinkering with the lighting settings, so it's not final. It's too bad that the ion lighting usually takes over all. May we see the regular lighting then, please?
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 8 2008, 09:39 PM
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Hum-vee

Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE ("CrashKing") There are too many tiberium trees O.o Obviously, because the map is a mutated map. There are no human or normal biological life in the map. All trees are mutated, either in "fona" trees or into blossom trees, and grass deprived of nutrients or mutated into the crystal or bluish mold. QUOTE ("Aro") May we see the regular lighting then, please? tongue.gif Sure, whenever I pop in my TS CD into my computer again. :x EDIT: What the hell, I lost my CD again. I'll look for it again in a bit, got to go out.
This post has been edited by Yoshi: Jan 8 2008, 10:02 PM
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