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> 203 + arty
Poskov
post Nov 27 2009, 01:19 AM
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I'm having problems with the nod arty and the latest Westwood TS patch;

After the patch, the arty becomes really pathetic

I tried to change the WH and weapon but it stayed the same.


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jadems
post Nov 27 2009, 06:10 AM
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Yes, it does get pretty pathetic. What was your question?


Lookup
BallisticScatter=

I think in the unpatched it's 1


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Poskov
post Nov 28 2009, 06:43 AM
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It's damage; I tried increasing it, but it seems hard coded

Does the HyperPatch fix this?


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Rampastring
post Nov 28 2009, 07:49 AM
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QUOTE (Poskov @ Nov 28 2009, 08:43 AM) *
It's damage; I tried increasing it, but it seems hard coded

Does the HyperPatch fix this?

Nothing to fix; just give the arty a new weapon and adjust it's damage to whatever to want. I also gave it a new warhead in my personal mod (I made it really kill infantry like artillery units should do).. works just perfectly.

This post has been edited by ^Rampastein: Nov 28 2009, 07:50 AM


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Poskov
post Nov 30 2009, 08:47 AM
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Does this problem affect the Juggernaut? Or any other units?


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Rampastring
post Nov 30 2009, 02:44 PM
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Well, Mammoth MK II's Strength value is hardcoded to 1200, but I don't know if there's anything else.

However, like I said there's no problem when you can just clone the weapons/units, give the units the cloned weapons and adjust the clones' values.

This post has been edited by ^Rampastein: Nov 30 2009, 02:45 PM


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Havoc _PJ
post Apr 27 2010, 03:09 PM
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The mammoth mk II's strength is hardcoded to 1200. Are ya sure cause in mine it's 800, and I can change it to whatever I want, and I have the lastest patch. And what is this hyper patch??? does it come with the installtion pack released here???
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Rampastring
post Apr 27 2010, 04:31 PM
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You can change the strength in rules.ini but it will not have an effect ingame. And I'm sure since the readme for TS' latest patch says that the strength has been changed to 1200 and I've also found and changed the hardcoded strength in Game.exe.

HyperPatch is CCHyper's patch for TS which fixes a few things (like WaveClass errors) and extends TS' modding capabilities. The patch has not been released yet.

This post has been edited by ^Rampastein: Apr 27 2010, 04:33 PM


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Revolutionary
post Apr 27 2010, 05:58 PM
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QUOTE (^Rampastein @ Apr 27 2010, 05:31 PM) *
You can change the strength in rules.ini but it will not have an effect ingame. And I'm sure since the readme for TS' latest patch says that the strength has been changed to 1200 and I've also found and changed the hardcoded strength in Game.exe.

I found a way to remove it from the exe myself, if i dont pm you with in the next month (got final exams atm) can you pm me or remind me, i would like to compair methods and possibly ask if you would like the change to be featured in what can only be described as "a big document full of tut about hex editing"
Thanks


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Havoc _PJ
post Apr 27 2010, 06:19 PM
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KK, yeah I just tested it. Is there anything else hardcoded??? Is it just the stuff modified from the patch that would be hardcoded???
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Revolutionary
post Apr 27 2010, 06:41 PM
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I have a list here http://www.tiberiumweb.com/forums/index.php?showtopic=4110
(dont think its 100% compleat yet)

QUOTE
Rules Related
GAWALL, GAFSDF & NAWALL: cost=250, GuardRange=5
E2: Explodes=Yes
NAPOST & NAFNCE: BaseNormal=false
HMEC: strength=1200(1250?)
155mm: ROF=150 & Speed=115.
ARTYHE: Made weaker
FIRE3: (i assume this should be here)



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Havoc _PJ
post Apr 27 2010, 07:09 PM
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QUOTE (Revolutionary @ Apr 27 2010, 02:41 PM) *
I have a list here http://www.tiberiumweb.com/forums/index.php?showtopic=4110
(dont think its 100% compleat yet)


thanks
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Rampastring
post Apr 27 2010, 07:18 PM
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QUOTE (Revolutionary @ Apr 27 2010, 08:58 PM) *
I found a way to remove it from the exe myself, if i dont pm you with in the next month (got final exams atm) can you pm me or remind me, i would like to compair methods and possibly ask if you would like the change to be featured in what can only be described as "a big document full of tut about hex editing"
Thanks

I simply changed the strength; I didn't remove the hardcoding. I could try removing it though... and I've got nothing against creating a tutorial about it.


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Revolutionary
post Apr 27 2010, 07:27 PM
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well i removed it in a crude way but so far i have found no problems, if you dont want to write a tut and we decide its worth addding i could always put one together if you supply the edits, etc you'll still get credited of course


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Lin Kuei Ominae
post Apr 27 2010, 08:13 PM
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It's actually very easy to remove a hardcoded limitation.
Just search for the ID of the object in the game.exe and rename the ID there.

e.g. change all appearances of HMEC in game.exe into XYZW (stands only one time in the exe anyway). Then the game is forced to read the HMEC entry from rules.ini again.
The same works also for the Artillery 155MM weapon and ARTYHE warhead.

This post has been edited by Lin Kuei Ominae: Apr 27 2010, 08:14 PM


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Havoc _PJ
post Apr 29 2010, 05:18 AM
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QUOTE (Lin Kuei Ominae @ Apr 27 2010, 04:13 PM) *
It's actually very easy to remove a hardcoded limitation.
Just search for the ID of the object in the game.exe and rename the ID there.

e.g. change all appearances of HMEC in game.exe into XYZW (stands only one time in the exe anyway). Then the game is forced to read the HMEC entry from rules.ini again.
The same works also for the Artillery 155MM weapon and ARTYHE warhead.


how would i edit the .exe??? wat do I need to do that???

oh and btw, is there anywhere I can get the AI.ini file from??? i cant seem to find it anywhere
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Rampastring
post Apr 29 2010, 12:40 PM
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QUOTE (Sun Girl @ Apr 29 2010, 08:18 AM) *
how would i edit the .exe??? wat do I need to do that???

oh and btw, is there anywhere I can get the AI.ini file from??? i cant seem to find it anywhere

1. A Hex editor. There are multiple free ones available, look at the TS modding tools topic. (IDA pro or another disassembler for advanced editing, but don't bother if you haven't heard about exe editing before)

2. patch.mix -> ai.ini or TIBSUN.mix -> local.mix -> ai.ini (use XCC Mixer)

This post has been edited by ^Rampastein: Apr 29 2010, 12:41 PM


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SeekSomethingNew
post Apr 29 2010, 07:43 PM
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Heard about EXE editing? More like understand someone of the x86 assembly language. tongue.gif


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