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> Internal Errors, Have a IE? Post here!
Lin Kuei Ominae
post Jun 12 2008, 01:24 PM
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due to your new sides, i assume that you have Owner=Civilian on a conyard or something else what should be used by the player. Civilians can't build units or bases and create an IE if you give them in any way a conyard.


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Lin Kuei Ominae
post Jun 15 2008, 11:07 AM
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this IE happend while i tried to destroy a civilian building. It happend for the 3rd time on the same building, but i was also able to destroy it 2 times without an IE. Maybe it's a problem with my debris explosions. Though there is something special about the situation. There are 2 civilian buildings on this map which are placed so they overlap eachother (one stands on the cell of another one) and i try to destroy one of them.
Attached File  except.txt ( 20.74K ) Number of downloads: 6

some more IEs which happend at the same point
Attached File  except2.txt ( 20.75K ) Number of downloads: 4

Attached File  except3.txt ( 20.75K ) Number of downloads: 3

Attached File  except4.txt ( 20.75K ) Number of downloads: 3


This post has been edited by Lin Kuei Ominae: Jun 15 2008, 11:22 AM


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my public units for you
Nod units:____________________________GDI units:
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Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
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SeekSomethingNew
post Jun 18 2008, 10:02 PM
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First one is inside CellClass_GetBuilding, checks for some value returned by a function call, dunno what though.

Second is somewhere inside Damage@Pos, maybe getting the cell or something.

Third is the same type of code, but in a CellClass function, dunno about that

Fourth is the same as the second.

Cant find much without really debugging it...


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Lin Kuei Ominae
post Jun 18 2008, 10:28 PM
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for me it sounds like that this was really a problem with my debris explosions, since they do damage and are spawned by explosions on the position of the building. Though strange that an IE occured only in 80% of the cases and i was in 20% able to play on. Also strange that there were different IEs.
Anyway, thanks for checking them.


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Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
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Dutchygamer
post Jun 20 2008, 02:23 PM
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I got an error when I was testing the Massive Map Pack by TB. I was Nod and my Nod enemy was rushing me with DTFT's. I just killed them all with Harpies, and IE...

This post has been edited by Dutchygamer: Jun 20 2008, 02:24 PM
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Attached File  except.txt ( 20.75K ) Number of downloads: 5
 


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SeekSomethingNew
post Jun 20 2008, 09:34 PM
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DriveLocomotion_ILocomotion_Unlimbo

Unlimo removes them from the game IIRC...


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Dutchygamer
post Jun 21 2008, 12:56 PM
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Lol, I've got another one. Again, testing the Massive Map Pack, I played Intoxication (by Aro), and this time it crashed when an Ion Storm started. Odd thing is: an Ion Storm happened in the game before, and it didn't gave any errors...
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Attached File  except.txt ( 20.75K ) Number of downloads: 7
 


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Nod Strike
post Jun 21 2008, 08:32 PM
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I never actually got any help...

If someone is gunna help me, then it's not hunter seeker related. I get it all the time when playing the Nod firestorm mission where you have to slaughter the mutants.





Attached File  except.txt ( 20.75K ) Number of downloads: 7


This post has been edited by Nod Strike: Jun 22 2008, 08:19 AM


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SeekSomethingNew
post Jun 22 2008, 09:30 PM
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Both of you, please, upgrade to version 2.03...


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Dutchygamer
post Jun 23 2008, 10:48 AM
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Huh? But mine is already patched to 2.03. I think it's more something map-specific, because I've played a different map, and got no errors at all...


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Lin Kuei Ominae
post Jun 23 2008, 03:02 PM
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QUOTE (Dutchygamer @ Jun 23 2008, 10:48 AM) *
Huh? But mine is already patched to 2.03.
no it's not
QUOTE (except.txt)
Version 2.0
Internal Version 2.0
Release Build: 4 by Denzil_Long - 02/01/2000 - 17:39:04

if version 2.03 there would stand this
QUOTE
Version 2.03
Internal Version 2.0
Release Build: 10 by STEVE_TALL - 06/05/2000 - 14:27:06


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Dutchygamer
post Jun 24 2008, 10:07 AM
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But why do I have the patch.mix then?
Anyways, I will try to install the patch, just to be sure wink1.gif
EDIT: WTF? I patched the game, tested another map, and it gives another IE with the second Ion Storm! It seems the second Ion Storm seems to cause the IE... Very odd.
EDIT2: oh, and except.txt

This post has been edited by Dutchygamer: Jun 24 2008, 12:42 PM
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Attached File  except.txt ( 20.75K ) Number of downloads: 7
 


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GameMaster0000
post Jun 25 2008, 11:08 AM
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Strange IE

Before I get IE. I do this

1.Put some cameo.shp into ecache02.mix
2.Put some Voxel into expand02.mix
3.Change cameo= of some unit in art.ini

Then...Get IE when try to start skirmish....
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Attached File  except.txt ( 20.75K ) Number of downloads: 7
 


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Dutchygamer
post Jun 25 2008, 01:31 PM
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I think you miss the .hva of the voxel. Without an .hva, voxels crash the game on start wink1.gif


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GameMaster0000
post Jun 25 2008, 03:19 PM
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I found problem. It at ecache02.mix if I added any new file on it it cause error. I don't know why maybe it is corrupt.


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SeekSomethingNew
post Jun 25 2008, 08:04 PM
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DG, your is odd, cant do anything really without debugging the game, cant do that at the moment.

GM, your error was in BuildingClass_Load2DArt, and where it loads the image for the current theater. So yea, problem relates to what you said maybe.


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Nod Strike
post Jun 26 2008, 08:13 AM
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I got another one.

I know nothing about modding, so could you tell me how to fix it?

Attached File  except.txt ( 20.75K ) Number of downloads: 4


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post Jun 26 2008, 03:44 PM
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Nod laser WaveClass


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Nod Strike
post Jun 26 2008, 04:03 PM
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QUOTE (Nod Strike @ Jun 26 2008, 09:13 AM) *
I know nothing about modding, so could you tell me how to fix it?


This post has been edited by Nod Strike: Jun 26 2008, 04:04 PM


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GameMaster0000
post Jun 26 2008, 04:46 PM
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Waveclass error is bug in original TS.

Detail here http://www.tiberiumweb.com/forums/index.php?showtopic=2987

For me I never get waveclass error since I have played TS.


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Rampastring
post Jun 26 2008, 06:09 PM
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QUOTE (Nod Strike @ Jun 26 2008, 11:13 AM) *
I know nothing about modding, so could you tell me how to fix it?


Turn your visual details to medium in the Game Controls.

This post has been edited by ^Rampastein: Jun 26 2008, 06:10 PM


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post Jun 29 2008, 02:24 AM
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When playing Lan my game keeps crashing saying an internal error...
so here is the log. See attached.

I have no mods installed. unless you consider the patch 2.04 a mod.

I have firestorm installed. we are both running xp.

Just a note the error occurred in the 2.03 patch too.
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post Jun 29 2008, 11:13 AM
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Well, ill say this. Its a error where if i explained it, you could not fix it tongue.gif

But it was in the radar drawing code.


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The DvD
post Jun 29 2008, 06:19 PM
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QUOTE (xfactor @ Jun 29 2008, 04:24 AM) *
When playing Lan my game keeps crashing saying an internal error...
so here is the log. See attached.

I have no mods installed. unless you consider the patch 2.04 a mod.

I have firestorm installed. we are both running xp.

Just a note the error occurred in the 2.03 patch too.


Where did you get this "patch 2.04"?


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post Jun 29 2008, 06:37 PM
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Its hes custom patch, there is no 2.04 official patch.


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post Jun 30 2008, 02:53 AM
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Want is change of that non-off patch.

BTW, I get IE when try to put BIGBLUE on snow map.
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post Jun 30 2008, 05:51 AM
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That happens because snow maps don't have animations for the blue tiberium tree (there is no bigblue3.sno file in snow.mix). BIGBLUE3 has animations only for temperate maps, not for snow maps.

For how to fix it, you could try copying the BIGBLUE3 animations from temperat.mix to snow.mix (and rename the file extension of the anim to .sno).

This post has been edited by ^Rampastein: Jun 30 2008, 05:55 AM


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post Jun 30 2008, 06:37 AM
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QUOTE (^Rampastein @ Jun 30 2008, 05:51 AM) *
That happens because snow maps don't have animations for the blue tiberium tree (there is no bigblue3.sno file in snow.mix). BIGBLUE3 has animations only for temperate maps, not for snow maps.

For how to fix it, you could try copying the BIGBLUE3 animations from temperat.mix to snow.mix (and rename the file extension of the anim to .sno).


Thx, I think BIGBLUE.sno is in expand01.mix in default rolleyes.gif

Edit : In temperat.mix is bigblue3.tem not bigblue.tem. Extract is as bigblue3.sno and put it into ecacheXX.mix to fix

This post has been edited by GameMaster0000: Jun 30 2008, 02:12 PM


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post Jun 30 2008, 07:43 PM
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I reinstalled tiberian sun and firestorm and had another internal error. I was wanting to see if it was the same one again.

Is there not anything I can do to prevent the error?

Thanks for the help.
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post Jun 30 2008, 09:21 PM
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Same kinda thing, and i dunno, errors can happen for a NUMBER of reasons.


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