|
|
  |
Updates, Mainly WIPs |
|
|
|
Apr 28 2008, 04:42 PM
|

Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

|
First, is a proper remake of the starport's dropship. It's still missing the cargo bay. And it's likely that it will be transformed into a voxel for use in the campaign and maybe singleplayer, BTW this is the intended game size.  Second, this is a untextured, unfinished model. Yeah, I know it resembles a Space Marine drop pod (which wasn't on purpose BTW). It isn't a drop pod; it's a building have fun figuring to which side belongs and what purpose it has.  Third, another unfinished, untextured building. This is GDI's tiberium silo; it stores tiberium, not much to say abut it   Fourth, I started something I said I was going to do, retexturing my 3D models. Here's the Leviathan retextured with C&C3 textures  
Click in the image for background size  . BTW constructive criticism is HIGHLY appreciated.
--------------------
|
|
: |

|
|
|
Apr 28 2008, 05:43 PM
|

Cyborg

Group: Members
Posts: 358
Joined: 24-June 07
From: The Ark
Member No.: 969
Alliance: GDI
Favorite game: Tiberian Sun

|
Dropship looks a bit too similar in style with this,    I can literally recognize signature parts of the pelican on the dropship you made, as if it was a copy and paste, not that its bad, on the contrary I love it, due to its reseblence to the pelican. The drop pod like structure is, uhm, unique? Maybe a light post? A civilian tib silo? A power plant? I'm not sure what it is. The Tib silo is nice, better than anything I can make. And the 4th is great! But I have a question, will that mech be used ingame?
This post has been edited by CommanderSpartan: Apr 28 2008, 05:47 PM
--------------------
The one true rule of halo is Kill or be Killed. 
|
|
: |

|
|
|
Apr 28 2008, 06:10 PM
|

Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

|
As I said in PPM, I used the pelican's textures; and they limited me somewhat, however I did copy features from it since it's my favorite halo design. Also could you edit you post and have the images as URL, just to consider low bandwidth members and guests  . About the drop pod like structure, it isn't unique, in fact you should see it a lot in the battlefield, and it isn't anything you mentioned. And finally, yes the mech is going to be used ingame, as GDI's primary unique unit (heavy assault/artillery support role, but weak against air and massed infantry)
--------------------
|
|
: |

|
|
|
Apr 29 2008, 08:18 PM
|

Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

|
MOAR UPDATES!!  Deploy animation for the Leviathan; I feel it's lacking something, so feedback is appreciated. @Scorch: The dropship is going to be used as an animation for GDI's starport, in a TD airstrip style. So it won't have weapons, though I won't deny that I have considered making an armed version if I can get a nice airstrike superweapon ;P. The secret building is owned by GDI, and on a side note it can't be sold, but it is buildable. The silo was originally GDI's Outpost, a deployable building in MCV's style, it would be used as those base expansion nodes found in many RA2 mods. But also as a strong turret which used the component tower logic and a sensor array. But I didn't like the design (the idea is still in BTW), since it looked too much like a Tiberium silo  . The animation is something that I skipped without noticing it, it is likely going to stay, but in the opposite direction (lowering when it's getting full).
--------------------
|
|
: |

|
|
|
Apr 29 2008, 11:07 PM
|

Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

|
You are one talented guy, Machine.
--------------------
Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
|
|
: |

|
|
|
May 2 2008, 04:46 PM
|

Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

|
You are right, it is a reference to SC2's Thor, which might get scrapped (I mean from SC2), and ATM it isn't anymore the huge unit it was supposed to be (it just a goliath with a new look), which is quite sad  . There's info on this on PPM BTW. The first version was made before the announcement of SC2. When the Thor came out, I figured it resembled my Leviathan (doubled dual railguns, big bipedal mech, and a similar structure), th main difference was the lack of artillery in my Leviathan and the lack of AA in the Thor. So I made a joke version (one with dual sonic cannons on the back; it's on PPM) The first version of the Leviathan was useless and boring in gameplay (it also had an ugly shadow problem due to game limitations), you would be better massing Titans or Cerberus. Just for fun, I tested the joke version, it was more useful and fun. Deploy and out range obelisks, destroy them; undeploy break havoc to everything else left, repeat if necessary. And it lived to the description of the unit; something that could take a base in it's own (it's an exaggeration BTW, it still has trouble with massed AT infantry). That way it replaced the original version. Finally I tried to texture it, but he model was a mess, so I remade it (I added some "feedback" from the Thor, in it's memory, since it won't be like originally shown).
--------------------

|
|
: |

|
|
|
May 20 2008, 07:39 PM
|

Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

|
The sightly darker GDI units:   Retextured Titan:  The secret building, a chaingun turret (technically it was just the base). check the file name for a surprise, feel free to ask about it latterSpinning GDI logo:  And new units  : (Yes, I used the zone trooper as a base) GDI's Droppod Trooper (equipped with an energy cannon and a shield; I love shields  )  GDI's Droppod Trooper (equipped with dual machineguns)  The secret building in the first post, is a "drop turret", actually just the base. There will be 3 versions of the turret (anti infantry, anti tank, and anti aircraft).  It's not an original idea, but it fits with RO's GDI, at least the main playable subfaction. These turrets can't be sold (unless I get a SellAnimation= tag), can be placed far from the base in comparison to Nod's base defenses. Graphically they'll be launched from space (the reason for the droppod appearance). BTW if this doesn't look good graphically, I'll have them delivered by a dropship. Finally, in relation to the turrets, they won't use the component tower logic, which will be used later for a new building (which is planned to add a new gameplay mechanic). Off-topic: (don't expect any more big updates, like this one, for some time). And to finish this post, yesterday's update post is probably going to be the late big update in quite a while. College is restarting after a month break, due to protests; as a result of the protests, I won't have a winter break, and probably finishing college, for this year, in early January (instead of December's first half).
--------------------

|
|
: |

|
|
|
  |
4 User(s) are reading this topic (4 Guests and 0 Anonymous Users)
0 Members:
|
|