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'In the Line of Fire V2', Updating my oldest map... |
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Oct 30 2007, 04:16 PM
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Flamethrower Infantry

Group: Members
Posts: 143
Joined: 21-October 06
From: The Netherlands
Member No.: 43
Alliance: GDI
Favorite game: Tiberian Sun

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Well, as you might know, I started updating my old maps, starting with my first public map. Originally submitted to the first OMC, this map lacked in real detail and the qualilty wasn't the best. Right now I've started updating the map, improving ground details, cliff structure, lighting, triggers, eye candy and everything else. Here's the first screenshot (a before/after-shot to show the changes) of the progress showing a player position. Lighting isn't final. I've changed the idea behind the map slightly, the starting location are now fresh craters. That's why the roads were removed, and no trees are actually in the crater. For the rest I hope to keep the idea of the map the same. Also I'll be using a slightly different approach on ground detailing, which isn't clearly visible in this screenshot, but will be in upcoming screenshots.
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Oct 30 2007, 06:52 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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Well, not much to say. You just improved from 5\10 to 9.5\10  EDIT: I like the lighting.. It gives me a nice sort of feeling, and the detail is awesome, it's perfect.
This post has been edited by CrashKing: Oct 30 2007, 07:04 PM
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Perfection can never be achieved; it's merely approachable.
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Oct 31 2007, 08:54 PM
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Flamethrower Infantry

Group: Members
Posts: 143
Joined: 21-October 06
From: The Netherlands
Member No.: 43
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Omen @ Oct 31 2007, 04:00 PM)  That's Aurora  That's very true  . I just like smaller buildspaces more than uberlarge ones, spaces where you really need to build efficiently. Also, there will be capturable bases, so you will be able to build secondary bases. And smaller buildspaces look better and more realistic. Anywayz, thanks for the comments so far. Expect an update (with a more interesting picture) soon...
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Nov 3 2007, 07:17 PM
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Flamethrower Infantry

Group: Members
Posts: 143
Joined: 21-October 06
From: The Netherlands
Member No.: 43
Alliance: GDI
Favorite game: Tiberian Sun

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Double post... I has a screenshots! Just to show some extra work, and show how significant the changes will be. On this part of the map I completely changed the cliff structure, moved a bridge, added a secondary bridge and added extra buildings. The map will be kinda empty (wasteland-ish) except for in the city. The screenshot shows a nod outpost, with some meteor damage. The old temple and civilian array will be capturable!
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Nov 18 2007, 10:56 PM
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Flamethrower Infantry

Group: Members
Posts: 143
Joined: 21-October 06
From: The Netherlands
Member No.: 43
Alliance: GDI
Favorite game: Tiberian Sun

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Well, time for another update, I've been working very hard on this map, and it's almost finished. Here's another before/after-screenshot, this time of the most important part of the map, the city, scarred by war and a very recent and quite devastating meteor impact. On this screenshot the lighting is different from the other two screenshots, but I'm probably going to change it back. The old lighting was better in my opinion. Also, I've added a before/after-minimap, just to show the progress. Enjoy... 
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