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Tiberium Life, No more Ants in you're pants? :confused1: |
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Mar 20 2007, 10:05 AM
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Forum Administrator

Group: Administrators
Posts: 1,340
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From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun

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This sounds like one of those "lets overpower Nod" mods to me and I also think the sidebar will be overflown with unnecessary buildings and units. I'd suggest you make sure GDI and Nod have the same amount of units and keep the amount of units and buildings on the sidebar small enough, so you won't be spending minutes to find the unit or building you need. Aside from that you should also make sure that no buildable units or buildings are useless. Good luck I suppose
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Mar 20 2007, 08:46 PM
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Light Tank

Group: Members
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From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun

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With what do you want to upgrade the titan
This post has been edited by Black hawk: Mar 20 2007, 08:47 PM
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Jun 12 2007, 02:00 AM
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Attack Cycle

Group: Members
Posts: 303
Joined: 21-October 06
Member No.: 79
Alliance: GDI
Favorite game: Tiberian Sun

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A small update on te extra page... Also - corsair - do yuo have an extra drawing on tibflyer?  tibsun servers are down and the image is not avalible anymore...
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Join GDI - we save lives, planet, tree huggers, and ways of natural evolution. 
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Jun 12 2007, 02:53 AM
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Cyborg Reaper

Group: Members
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From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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gufu do you mean the tibflier that corsair did concepts/idea for LKO to make? if so then do you mean this pic?  i found it on This Thread
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Oct 17 2007, 08:32 AM
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Stealth Tank

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WTF, use English, and if you cant remember a key, COPY AND PASTE!
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Oct 17 2007, 11:34 AM
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Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

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Hmm, i might be wrong, but HasRadialIndicator and RadialColor are under the ObjectType class, so... they might work on Types other than Buildings too...
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Oct 17 2007, 08:41 PM
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Attack Cycle

Group: Members
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In fitestrm.ini CODE [JumpjetControls] CloakDetectionRadius=3 Hm... and jumjets make for win snipers! Titans have machine guns... hey - they had no other choice! I'll keep working...
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Join GDI - we save lives, planet, tree huggers, and ways of natural evolution. 
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Feb 24 2008, 09:13 PM
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Attack Cycle

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Hm... on of my ideas somehow doesn't work... Building doesn't show up, and seems to use health bar as pip (shows what it's barely destroyed, yet the box is green). Troops cannot enter it either.
The basic idea is to create a Fake Builder (deploys into fake). The infantry can enter the fake, and ambush the enemy, once they got too close. This is obviously multiplayer only, due to AI being mean to civvies. Netherless, it's an interesting idea... more fresh than the usual fakes... netherless, the coding went a little buggy for the building. I am trying to get it all back to normal.
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Join GDI - we save lives, planet, tree huggers, and ways of natural evolution. 
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Mar 2 2008, 03:48 AM
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Attack Cycle

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From: I'm in a cardboard box on the dark side of jupiters third moon eating cold canned soup.
Member No.: 141
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Favorite game: Tiberian Sun

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when i first saw this thread, my thoughts were as follows "GASP, gufu+mod=3rd sign of the apcoalypse". I really quite like the fake building idea with the ambushes, even with all of nod's stealth tactics, they aren't very good at waiting for something to walk by, then suddenly jumping out and blowing the crap out of them. if you can pull through with this, and make some nice changes to GDI, while still keeping it balanced(and if there were some nice new graphics) i would probably play this. maybe someday i shall create a mod (not likely, all of modding i try is more meant for being cheap, rather then having actual tactical value)
that was an extremely long reply(well not really). i'm going to go eat some ice cream
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