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> new juggernaut [***update:all the walk anims are done***], Check edit 5
Roadwarrior
post Jul 10 2007, 08:13 PM
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heres what i made for the mod only one frame so far but it looks good wink1.gif

Attached File  new_jugger.png ( 15.28K ) Number of downloads: 1

still need to work on it more

EDIT:Attached File  juggernaut.gif ( 20.65K ) Number of downloads: 2

gif messed up the colors

EDIT2:full north frames working on North-East
Attached File  SCRN0003.png ( 4.66K ) Number of downloads: 1

heres a funny piece of code:HasStupidGuardMode=true/false

EDIT3:360 frame view
completed 7/12/2007Attached File  north_east_juggernaut.gif ( 160.28K ) Number of downloads: 0

in game:Attached File  SCRN0004.png ( 10.8K ) Number of downloads: 0


EDIT4:all the views i have right now
Attached File  SCRN0005.png ( 21.18K ) Number of downloads: 0

im going to make firing frames but how would i add them in the art .ini.Just put firingFrames=**

EDIT5:now i need to work on the deploy
Attached File  SCRN0006.png ( 33.46K ) Number of downloads: 0


This post has been edited by Roadwarrior: Jul 12 2007, 11:15 PM


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ORCACommander
post Jul 11 2007, 01:17 PM
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not bad can we get a 360 view?


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Roadwarrior
post Jul 11 2007, 02:25 PM
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its not completely done yet, but it will be soon


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ChielScape
post Jul 11 2007, 05:03 PM
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wow. amazing SHPification of the C&C3 juggernaut.

This post has been edited by ChielScape: Jul 11 2007, 05:03 PM


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Roadwarrior
post Jul 11 2007, 05:30 PM
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thanks cool.gif and its all by hand, one pixel at a time. yawn.gif


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Team Black
post Jul 11 2007, 08:24 PM
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lookin good so fars, nothin like MS paint style to do your shp's dance.gif


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Roadwarrior
post Jul 11 2007, 08:50 PM
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thanks, heh i guess it is ms paint style laugh.gif .

This post has been edited by Roadwarrior: Jul 11 2007, 09:56 PM


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ChielScape
post Jul 11 2007, 09:38 PM
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paint FTW.


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jadems
post Jul 11 2007, 09:47 PM
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That's cool. After you finish the remaining frames then someone could do a voxel for the turret and barrel together for when it deploys. that be awesome


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Roadwarrior
post Jul 11 2007, 09:59 PM
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um i dont think it would look right like that, i was thinking all shp

[paint FTW.]
its shp builder.

This post has been edited by Roadwarrior: Jul 11 2007, 10:03 PM


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jadems
post Jul 11 2007, 11:18 PM
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So it's going to act like the original one when it deploys? It doesn't seem right as the barrel goes up and down and the turret doesn't...


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Carnotaurus
post Jul 11 2007, 11:35 PM
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Or make it act like the TW one...That would be _much_ better.


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Roadwarrior
post Jul 11 2007, 11:43 PM
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QUOTE (jadems @ Jul 11 2007, 06:18 PM) *
So it's going to act like the original one when it deploys? It doesn't seem right as the barrel goes up and down and the turret doesn't...

the old one's deploy was vary bad looking, it was a shp turrret with a vxl barrel vary bad combo.

QUOTE (Carnotaurus @ Jul 11 2007, 06:35 PM) *
Or make it act like the TW one...That would be _much_ better.

it will wink1.gif

i am currently working on the west view, and it wont belong till the next update should be up tonight

EDIT:im thinking of making a forgotten version of this

This post has been edited by Roadwarrior: Jul 11 2007, 11:52 PM


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SeekSomethingNew
post Jul 14 2007, 01:44 PM
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*drools* i do love me juggers tongue.gif its awsome


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Carnotaurus
post Jul 14 2007, 02:00 PM
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Dont suppose a release for the public is possible, with deploy(ed) animations done? hell, keep the SHP barrel and attach to the turret in the worst case. Replace that ugly voxel with a 1 voxel dot. ??? Profit!!!


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Roadwarrior
post Jul 14 2007, 02:48 PM
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QUOTE (Carnotaurus @ Jul 14 2007, 09:00 AM) *
Dont suppose a release for the public is possible, with deploy(ed) animations done? hell, keep the SHP barrel and attach to the turret in the worst case. Replace that ugly voxel with a 1 voxel dot. ??? Profit!!!

i dont quite get what you mean confused.gif


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Blacksilence
post Jul 14 2007, 03:40 PM
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looks good
does this juggie deploy


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Roadwarrior
post Jul 15 2007, 04:36 AM
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it will, but i might just make a jugger in gmax and use it instead.


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Crimsonum
post Jul 15 2007, 06:57 AM
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Good idea, but you do realize, that when the unit turns, it doesn't face down, like you have done. The barrels seem to shrink when it faces North/NW/NE. TS's isometric view doesn't work like that.
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Roadwarrior
post Jul 15 2007, 03:59 PM
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ok


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Carnotaurus
post Jul 15 2007, 07:32 PM
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Hehe. Will this be avalible to all? or just for the mod?


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