My guess is that it's the weapon - I think I remember a while ago, giving the harpy a CyCannon - which made it fly like a banshee
EDIT: looking at the weapons, I see that both the harpy and orca fighter projectiles are AA=yes
Even though it obviosly doesn't make em shoot at air targets, I'm getting the suspicion that it might be the key as to how the aircraft fires it (plane vs. coptor)
I'm testing it quick....
EDIT2: changed AA=yes to AA=no, and AA=no to AA=yes >>>>nope, no change.
I wouldn't think that it's a hardcoded thing, though I'm still convinced it's got to be in the weapon somehow
EDIT3: it IS the weapon - I switched up the HarpyClaw and the Proton, and that made the banshee and harpy switch behaviors as well -
Banshee acted like a coptor, and harpy acted like a plane.

Now, to figure out exactly
what decides the behaviors...

my next guess would be ROF:
CODE
HarpyClaw ROF=36
Hellfire ROF=50
Proton ROF=3
Bomb ROF=10
the planes have a consierably small ROF in comparison to the helicoptors...
This post has been edited by Team Black rocks: Jun 25 2007, 04:36 PM