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> FS Cold Calamity (2-5)
Robo fish
post Oct 21 2006, 07:51 PM
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yus i done it again... my new map is complete here is a quick review. tongue.gif


name: cold calamity
players: 5
is containing nod/gdi buildings: yes
is there trigger: yes
type: snow
story: you are in russia. You went here to investigate a long time suspected meteor bombarded area. You discovered that there is a lot of tiberium in the area.
YOUR MISSION : kill any opposition and control the tiberium area
WARNING: CABAL SIGHTING IN THE AREA DETECTED procced with caution


PS: there is something wrong in it but wasnt able to find it... after 2 minutes, you will experience BAD lag. If you do encounter such a thing, i higly suggest you to blow the more civilian buildings it help to counter the lag wink1.gif

This post has been edited by Robo fish: Oct 30 2006, 02:15 AM
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ChielScape
post Oct 21 2006, 09:05 PM
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ohhhh! give us more pics!


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Nimron
post Oct 21 2006, 09:17 PM
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I agree..we hunger for pics! smile.gif

Bring, Bring....
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Robo fish
post Oct 21 2006, 10:20 PM
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i cant bandwith exeeded with the 500 ko limits angry.gif


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The DvD
post Oct 21 2006, 11:29 PM
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I've taken care of that by now =)


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Gothic Gregg
post Oct 21 2006, 11:44 PM
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Wow, your map looks good, from the screenie. Shame my disk is lost under my Korn CD which is under my jeans, under a box off crap xp

Otherwise I would play your map. I like the circle of Tiberium near the center, looks like an ideal minibase tongue.gif


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Robo fish
post Oct 22 2006, 02:22 AM
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lol DvD is the WINNER
hail2 you now more pics
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Crimsonum
post Oct 22 2006, 07:42 AM
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It looks like a nice map, but I can already see a bug in the bridge. The shadows are all wrong.
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Robo fish
post Oct 22 2006, 03:27 PM
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*wait for wiziwig cliffs correction tongue.gif


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=NX=Firefx
post Oct 22 2006, 03:27 PM
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Yes a very very nice map but the shadows are blockly and wrong out of place on the pic with the bridge on, but apart from that yeah it looks amazing. Nice attenion to detail. 8/10 Fix those shadows.


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Uufje
post Oct 22 2006, 03:32 PM
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Nice lighting, but sometimes blocky....

It looks good anyway!
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ChielScape
post Oct 22 2006, 04:06 PM
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w00t, it has the tanker!


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Robo fish
post Oct 22 2006, 04:23 PM
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yea but the tanker is now without smoke because of the intense lag it cause huh.gif


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Aurora196
post Oct 22 2006, 08:21 PM
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It's huge, and quite detailed. And the shore is, as far as I saw, without errors, which is a big plus. My only complaint is that the ground detailing sometimes looks a bit squarish, which, in my opinion, doesn't look too good, especially on snow maps. I'm not really blaming you, as the ground types on snow maps look bad very quickly, and detailing snow maps is much harder than detailing desert maps. And also those bridges aren't placed right. I had the same problem, and I just removed the bridge pieces and placed them again. I think the problem is that there are two bridge pieces on the same place, but I'm not sure.

Great job, the map is good!


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Robo fish
post Oct 22 2006, 09:21 PM
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QUOTE (Aurora196 @ Oct 22 2006, 04:21 PM) *
It's huge, and quite detailed. And the shore is, as far as I saw, without errors, which is a big plus. My only complaint is that the ground detailing sometimes looks a bit squarish, which, in my opinion, doesn't look too good, especially on snow maps. I'm not really blaming you, as the ground types on snow maps look bad very quickly, and detailing snow maps is much harder than detailing desert maps. And also those bridges aren't placed right. I had the same problem, and I just removed the bridge pieces and placed them again. I think the problem is that there are two bridge pieces on the same place, but I'm not sure.

Great job, the map is good!

i think you pointed out my lags problem aurora :blink: i will fix them soon and thank you for feed back
(maybe more? cool.gif )


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ORCACommander
post Oct 23 2006, 08:13 PM
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YAY it's finally finished! I think I see a few cliff errors neer that delapitated church. either that or it's a trick caused by the lighting


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gufu
post Oct 24 2006, 01:34 AM
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Those aren't details... just a lot of open ground... add more stuff like rocks and trees please


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Aurora196
post Oct 24 2006, 09:01 AM
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Yeah, Gufu is right about that, add some more trees and rocks, and maybe some slopes.

It's still good anyway.


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Ghost Stalker
post Oct 24 2006, 05:51 PM
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w000t!!!! You rock!

Ghh.... Not..... Going.... to...... talk..... in..... leet...... ghhh....... oh. crap.

w00t! 7h15 m4p r0x0r33!

Argh!

Wohoo! Back in normal! This map totaly Rocks! Thumbs up! 9/10!

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ORCACommander
post Oct 24 2006, 06:44 PM
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OMG! Gufu was right?!

Ghost pleese try and improve your posting grammer your giving me a migraign


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Ixith
post Oct 24 2006, 09:24 PM
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for the most part it is a good map. the lighting is done fairly well and so is the basic idea for the map.
i havent gotten to play awhole lot of this (except when it lagged) but it was still nice when i did play it then.

so on a scale of 10 i think your in the 7.3-8.1 range just need to work on some things

however i do think its time for you to start advancing more though. i think you could improve with these things:
-more trees and rocks (placed wisely of course)
-more advanced cliff work. right now your cliffs are good but they are still a lil squarish. i also think you could use more cliffs at that.
-more advanved lighting. like really good use of the invis lights and even the negative light post.

anyways nice map. cant wait to see your next one, which should be much better.


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Robo fish
post Oct 30 2006, 02:14 AM
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bout time i showed up an updates huh? tongue.gif now enjoy the bugs i fixed

-added more stuffs (rocks trees even if it loaded of trees)
-cliffs error should be fixed now
-redone blocky cliffs-imrpoved and added some
-the BIG lag that make the map very dificult to play and make the triggers lag and sometimes don't even fired is now fixed and should work correctly
-build space is now fixed
-Graphicals errors fixed

pointed out something i didnt see? post it i will fix it wink1.gif

*Edit : donwload to the first page

This post has been edited by Robo fish: Oct 30 2006, 02:20 AM
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Roani52
post Nov 2 2006, 07:09 PM
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Good job! I like it...
9/10!


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