
Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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I've now encountered already on several different missions a special change in the game behaviour and want to know if anyone knows how it was done.
The first is in mission scb11ea /eb: There you have to capture the tech centre so you are able to build the stealth tank. How was it done that the stealth tank has for this mission a different prerequisite? The second is in mission scb12ea: There you have to capture the normally uncapturable adv. comm. centre. The third is in mission scg07ea: How does the game remember which building you destroyed in the previous mission, in case you don't destroy the airfield with your commando? On some other missions they also changed the name of the technology centre to prison.
Are all these special changes hardcoded or is there any way to reproduce them in self-made maps?
This post has been edited by Lin Kuei Ominae: Aug 20 2009, 06:15 PM
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